Home Blog Page 5339

Swiss voters approve ‘Lex Netflix’ TV streaming funding law

ZURICH — Swiss voters on Sunday backed proposals to make global TV streaming services such as Netflix Inc., Amazon, and Disney invest some of their revenues generated in Switzerland into domestic film-making.

Just over 58% of voters backed the proposal, according to the final result, in one of three national votes held under the Swiss system of direct democracy.

Switzerland will become the latest European country to introduce such measures to support local TV and film production and boost locally produced content.

“This result underlines the cultural importance of film-making in Switzerland,” Swiss Interior Minister Alain Berset told a press conference on Sunday.

In the binding referendum on what is being called “Lex Netflix,” international streaming services must invest 4% of the revenue they make in Switzerland in local film production.

The investments can take the form of buying locally made shows, making programs themselves, or go into an investment fund.

Netflix said it respected the result and would work with the government implementing the regulation.

“We believe that good stories can come from anywhere, and we have already invested in content from Switzerland in the past,” a Netflix spokesperson said.

Amazon declined to comment and Disney did not respond to a request for comment.

A similar law has been passed in Portugal where streaming service providers have to pay 1% on their income to the Institute of Cinema and Audiovisuals.

Denmark is considering a levy and Spain is due to introduce one. France and Italy make streaming services invest a proportion of their revenues in European content in local languages. — Reuters

Cash incentives await athletes with medals in 31st SEA Games

HANOI — Cash incentives for medal-performing athletes will flow from the coffers of the Philippine Sports Commission after the 31st Southeast Asian Games here.

With at least 20 gold medals for Team Philippines on the halfway mark of the 11-nation biennial meet plus 25 silver and 36 bronze medals as of early Monday, the PSC will be shelling out at least P18 million in cash bonuses as provided for by the law under Republic Act 10699.

Otherwise known as the National Athletes and Coaches Incentives and Benefits Act, the law rewards a Filipino athlete P300,000 for every individual gold medal won while the value of a silver and bronze are P150,000 and P60,000, respectively.

“I congratulate our athletes for a job well done. We’ll be expecting more medals to be won by Team Philippines in the coming days,” said PSC Chairman William Ramirez.

But the cash windfall from the government isn’t the only source of monetary incentives for medal-winning athletes in the SEA Games.

By tradition in the Duterte administration, President Rodrigo Duterte awards the cash bonuses in Malacañang and hands out additional monetary rewards by matching the incentives received by the athletes.

“Knowing the President, it’s his style to give additional cash bonuses aside from the incentives provided for by the law once the athletes visit him in Malacañang,” said Mr. Ramirez.

Also based on the law, coaches of podium finishers will get 50 percent of the amount of cash bonuses their athletes received.

For team cash incentives, a team of four or less will receive the equivalent of the corresponding individual medal they had won while each member of a team with five members or more are entitled to 25% of the individual medal’s worth. Medal winners who surpassed existing Philippine records, SEA Games standards or records in any measurable international competition can likewise receive cash incentives as determined by the PSC.

Funding for these cash bonuses from the government is taken from the net cash income of the Philippine Amusement and Gaming Corp. to be remitted to the National Sports Development Fund of the PSC.

Chelsea Logistics’ net loss widens despite improved revenues

CHELSEA Logistics and Infrastructure Holdings Corp.’s attributable net loss for the first quarter of 2022 widened to P415.64 million from a loss of P218.07 million in the same period a year ago.

The company reported improved revenues with its topline increasing 13% during the period to around P1.30 billion from P1.15 billion previously.

However, the company’s total expenses reached P1.38 billion, a 5% increase from the P1.31 billion reported for the same period last year.

“The freight segment maintained its steady growth with its revenues growing 23% year on year to P762 million. On the other hand, the passage segment reported a strong year-on-year recovery with passage revenues up 124% to P160 million with the easing of travel protocols, leading to a robust increase in passenger volumes,” Chelsea Logistics said in a statement.

Chelsea President and Chief Executive Officer Chryss Alfonsus V. Damuy said that the company believes it has “truly turned a corner in [its] operations with the strong year-on-year growth in [its] passenger segment.”

“The strong 8.3% GDP (gross domestic product) growth rate in 1Q2022 (first quarter of 2022) supports our assertion. We remain cautiously optimistic as we try to maintain our cost structure despite significant increases in our fuel costs,” he added.

The company said the cost of sales and services increased 7% year on year to P1.22 billion.

“This was slower than revenue growth leading to improved margins. Other operating expenses were essentially flat year on year at P165 million.”

At the same time, it said that finance costs were 22% higher from the same period in 2021 to P333 million “due to the finance lease take-up of MV Trans-Asia 21, delivered to the Group last May 2021.”

“Adjusted EBITDA (or earnings before interest, taxes, depreciation, and amortization) was down by 58% to P231 million from P555 million from the same period last year due to the one-off gain from the contract termination in 1Q2021. Without the one-time gain last year, EBITDA would have actually been lower by just 5% year on year,” the company also said.

Chelsea Logistics shares closed 6.67% higher at P1.60 apiece on Monday. — Arjay L. Balinbin

Ukraine cheers war-time Eurovision victory

PHOTO FROM EUROVISION.TV/

KYIV — Proud Ukrainians revelled in their Eurovision Song Contest victory on Sunday, renaming a train route in its honor as they hoped for victory in their grinding war with Russia.

This as Italian police said they thwarted hacker attacks by pro-Russian groups during the May 10 semi-final and Saturday final of the Eurovision Song Contest in Turin.

Ukraine’s Kalush Orchestra triumphed in Italy on Saturday with their entry “Stefania,” a song fusing rap with traditional folk music that was a tribute to band frontman Oleh Psiuk’s mother.

“We were very happy with Ukraine’s victory, and we hope that we will win not only at Eurovision,” Liubov Savinkova, a Kyiv resident, said in an obvious reference to the war.

Russia’s Feb. 24 invasion has killed thousands, forced millions from their homes and devastated the port city of Mariupol.

She said she was deeply moved by the huge show of European support for Ukraine and by the band’s plea at the end of their performance for help in Mariupol and the Azovstal steelworks.

Russia has almost fully captured the devastated port city, but a pocket of Ukrainian resistance is holding out in Azovstal.

“I was overwhelmed with emotions when Iceland came out with Ukrainian flags, and also when Kalush spoke for Azovstal,” Savinkova said.

The band published a new music video for the track on Sunday showing Ukrainian servicewomen rescuing children from shelled and ruined towns.

The front man’s mother Stefania, in televised comments, described going to the local market in her hometown and, bewildered, being asked by passersby to pose for photographs.

“I didn’t connect it to myself, that the song was written for me. I thought someone had made a mistake and meant his girlfriend Sasha and got the names mixed up,” she said.

Psiuk’s sister Iryna described watching the televised contest with her mother in the town of Kalush, the band’s hometown in the foothills of the Carpathian Mountains in Ukraine’s western Ivano-Frankivsk region.

“She was really worried. We wept. We sat up until half past six, watching the press conference…. Emotions were off the scale, we didn’t believe that our little town of Kalush would bring Ukraine victory this year in the Eurovision,” she said.

The head of the railway service announced that the number 43 train from Kyiv to Ivano-Frankivsk will be renamed the Stefania Express to honor the victory.

Train stations in Kyiv, Kalush, and Ivano-Frankivsk will play the song when the train pulls in, he said.

PRO-RUSSIAN HACKERS FOILED
Meanwhile, Italian police thwarted hacker attacks by pro-Russian groups during the May 10 semi-final and Saturday final of the Eurovision Song Contest in Turin, authorities said on Sunday.

During voting and the performances, the police cybersecurity department blocked several cyber attacks on network infrastructure by the “Killnet” hacker group and its affiliate “Legion,” police said.

The police also gathered information from the pro-Russian group’s Telegram channels to prevent other critical events and identified the attacks’ geographic location.

On May 11, “Killnet” claimed an attack on the websites of several Italian institutions, including the Senate, Italy’s upper house of parliament, and the National Health Institute (ISS), ANSA news agency reported.

Since Russia invaded Ukraine on Feb. 24, many Western governments have raised alert levels in anticipation of possible cyber attacks on IT systems and infrastructure.

Russia routinely denies it carries out offensive cyber operations. — Reuters

NU meets lowly FEU while UST square off with Adamson

NATIONAL University Bulldogs — THE UAAP

UNBEATEN National U eyes to move closer to a first-round sweep while four trailing teams scramble to stay at second spot as the women’s volleyball tilt gets to enjoy a solo spotlight in the UAAP Season 84 starting today at the Mall of Asia Arena.

Still unblemished in five starts, a win by the Lady Bulldogs in the main game at 6 p.m. against the lowly Far Eastern U (1-4) would move them a step away from wiping out the first round. Their last assignment is University of the Philippines.

UP (3-2) is tied with three other squads at No. 2 including La Salle (3-2), making their battle in the opener at 10 a.m. a crucial one. Streaking Adamson (3-2) and Santo Tomas (3-2) also figure in the same pivotal duel at 4 p.m.

On a two-game run after a winless start, reigning champion Ateneo (2-3) wants to crowd the middlepack of the standings against winless University of the East (0-5) as UAAP showcases the volleyball joust alone this time after an iconic finish of men’s basketball.

The Lady Bulldogs will be riding on their sizzling start that included commanding triumphs against contenders Ateneo, La Salle, Adamson and recently Santo Tomas over the weekend.

NU dropped only two sets in their five wins so far but is bracing for a tougher journey from here on according to coach Karl Dimaculangan.

NU will be facing a spirited FEU squad that suffered a four-set defeat against Adamson last weekend. — John Bryan Ulanday

Bids for T-bills rejected as market bets on BSP hike

BW FILE PHOTO

THE GOVERNMENT rejected all bids for its offer of Treasury bills (T-bills) on Monday as investors asked for higher rates due to bets of a hike at the Bangko Sentral ng Pilipinas’ (BSP) policy meeting this week.

The Bureau of the Treasury (BTr) did not award any T-bills during Monday’s auction even as tenders reached P23.53 billion, higher than the P15-billion offering.

Broken down, the Treasury did not award 91-day securities even as bids reached P13.3 billion, higher than the P5-billion program. Had the Treasury made a full award, the three-month tenor would have fetched an average rate of 1.759%, 22.8 basis points (bps) higher than 1.531% seen at last week’s auction, where the government raised P5 billion as planned via the tenor. This is also 38.46 bps above the 1.3744% quoted for the tenor at the secondary market prior to the auction on Monday, based on the PHP Bloomberg Valuation Reference Rates published on the Philippine Dealing System’s website.

The BTr also rejected the P7.33 billion in tenders for the 182-day dept papers, even as this was higher than the P5-billion plan. Had the BTr fully awarded its offer, the average rate of the six-month paper would have been at 2.215%, up 53.78 bps from the 1.6772% quoted for the tenor at the secondary market before Monday’s auction.

Lastly, the government turned down bids for the 364-day debt papers despite demand reaching P7.17 billion versus the P5-billion offer. Had the tenor been fully awarded, the one-year instrument would have been quoted at an average rate of 2.828%, 86.61 bps higher than the 1.9619% yield on the tenor at the secondary market.

The government did not award six-month and one-year papers last week.

“Market remains defensive and bracing for possible rate hike by the MB (Monetary Board) with stronger-than-expected first-quarter GDP (gross domestic product) growth,” National Treasurer Rosalia V. de Leon said in a Viber message to reporters after Monday’s auction.

The first trader said the auction result was “quite expected as the market is quite defensive before the MB meeting.”

“It seems participants are looking at a rate hike,” the first trader said in a Viber message. “Prior to Thursday’s meeting, the BSP mentioned that they are watchful of second-round effects of CPI (consumer price index).”

The second trader said the rejection is good for the market as the average rates were too high and would have caused the rest of the curve to move upwards.

“Additional pressure is not needed in the fixed-income market right now,” the second trader said in an e-mail, noting that the market is seeking direction amid uncertainties like the BSP’s policy review as well as the economic plans of the incoming administration.

With faster-than-expected GDP growth seen to put upward pressure on inflation, some market players are pricing in a hike by the BSP as early as its meeting on Thursday.

A BusinessWorld poll of 17 analysts conducted last week showed they are divided on the BSP’s next move, with nine betting rates will remain unchanged, while eight are expecting a 25-bp hike.

The Monetary Board will hold its third rate-setting meeting for the year on Thursday. The key policy rate has been at a record low 2% since November 2020, when the BSP cut rates by 25 bps.

Economic growth in the first quarter accelerated by a higher-than-expected 8.3% annually on strong household spending as lockdowns were eased, the Philippine Statistics Authority reported last week.

It was a reversal from the 3.8% decline in the same period last year and faster than the 7.8% growth logged in the final three months of 2021.

The latest GDP print beat the 6.7% median estimate in a BusinessWorld poll and is within the 7-9% target growth band of the government.

It also marked the fourth consecutive quarter that the GDP stayed in the positive territory. The first quarter’s GDP growth was the highest since the 12.1% recorded in the second quarter last year.

Meanwhile, inflation surged to a 40-month high of 4.9% year on year in April due to rising food and utility prices.

It was faster than 4% the previous month and breached the central bank’s 2-4% target. It also settled near the upper limit of the 4.2-5% forecast range in April.

The BTr is looking to raise P200 billion from the domestic market in May, or P60 billion via T-bills and P140 billion through Treasury bonds.

The government borrows from local and external sources to help plug a budget deficit capped at 7.7% of GDP this year. — T.J. Tomas

Phoenix suffers P463-M loss

PHOENIXFUELS.PH

PHOENIX Petroleum Philippines, Inc. last year incurred a net loss of P462.57 million attributable to parent firm equity holders as cost, expenses and other charges ballooned to offset the higher revenues generated during the period.

In a regulatory filing on Monday, the Dennis A. Uy-led oil company reported revenues of P132.28 billion last year, or more than double the earlier year’s P78.3 billion.

Last year’s net loss is a reversal of the P101.58-million net income in 2020 when the country was at the height of mobility restrictions.

Phoenix Petroleum, which operates nearly 700 retail outlets nationwide, recorded cost and expenses of P129.96 billion last year, or 68.6% higher than the previous year, while finance costs surged 81.4% to P3.7 billion.

The company’s expanded businesses include terminaling and hauling services, asphalt, car repair and maintenance, FamilyMart convenience stores and digital transactions. It has overseas presence in Singapore, Vietnam, and Indonesia.

Last week, the Phoenix Petroleum said its earnings before interest, taxes, depreciation, and amortization (EBITDA) increased by 41% last year to P3.5 billion due to the “solid” performance of its liquefied petroleum gas (LPG) business, consistent volume growth in its commercial and overseas sales, and recovering retail volume.

It also said that the company was benefiting from strong domestic volume from its improving quarterly retail performance and new canister business in LPG.

Phoenix shares at the stock exchange inched up by P0.04 or 0.39%, closing at P10.18 each on Monday. — VVS 

Doctor Strange 2 rules again as Firestarter flames out

A SCENE from the film Doctor Strange in the Multiverse of Madness — IMDB.COM

LOS ANGELES — Doctor Strange in the Multiverse of Madness is again the No. 1 movie at the North American box office.

In its second weekend of release, the latest installment in Disney’s Marvel Cinematic Universe has collected $61 million from 4,534 North American theaters. Ticket sales were down 67% from its opening weekend, marking a steeper drop off compared to recent Marvel movies like Eternals (which declined 61% in its second weekend) and Shang-Chi and the Legend of the Ten Rings (which declined 52% in its second weekend). However, that sizable decline is not surprising since Doctor Strange 2 is coming off the 11th biggest opening weekend in history with $187 million. After 10 days on the big screen, the standalone superhero adventure has grossed a strong $291 million in North America.

At the international box office, the Strange sequel added $83.5 million from 49 markets. In total, the film has grossed $688.1 million globally.

When Disney unleashes a Marvel movie in theaters, rival studios tend to shy away from opening new films —  or risk getting crushed in its wake. Over the weekend, two movies opened nationwide to disappointing results. Universal’s disturbing remake of Stephen King’s Firestarter fizzled with $3.8 million from 2,412 screens while landing simultaneously on Peacock; and the Roadside Attractions faith-based comedy Family Camp generated a paltry $1.4 million from 854 locations. Neither of those films were particularly expensive to produce, meaning it may not be nightmarish to get those films to turn a profit, but it’s certainly not the kind of coinage that studios hope to generate when putting a new film in cinemas across the country.

Firestarter was dinged by negative reviews and poor word-of-mouth. The film, about a girl with extraordinary pyrokinetic powers, landed a 12% on Rotten Tomatoes and a C- CinemaScore from moviegoers. Those weak figures suggest that the few people who saw the film over the weekend will not be rushing home to tell their friends to watch it in theaters. The most shocking aspect of Firestarter is that High School Musical heartthrob Zac Efron is officially old enough to play a dad on the big screen. And yet that was not enough to entice audiences.

Just how bad were opening weekend ticket sales for Firestarter? To put them in perspective, the original 1984 film, starring Drew Barrymore, had a bigger start — not adjusted for inflation — grossing $4.7 million from 1,356 theaters. The latest Firestarter may get a boost on Peacock, the streaming service owned by NBCUniversal, but the company did not provide streaming metrics.

David A. Gross, who runs the movie consulting firm Franchise Entertainment Research, believes ticket sales were flattened because the film is already available at home.

Firestarter has a lot of production pedigree; Blumhouse and Stephen King are consistent hit-makers,” says Gross. But, he adds, “having the movie available on streaming at the same time it’s in theaters reinforces that this is not big-screen, must-see entertainment.” — Reuters

Falling short in its sweep bid TRAP vows to bounce big in SEAG in Phnom Penh

TRIATHLON Association of the Philippines team celebrating their medal harvest — TRAP

AFTER coming short of its sweep bid, the Triathlon Association of the Philippines is looking forward to the next edition of the Southeast Asian Games in Phnom Penh, Cambodia where it has chance to rake in more gold medals.

“Next year in Cambodia there will be three events each for triathlon, duathlon and aquathlon,” said TRAP president Tom Carrasco. “We’re back to the drawing board because we also have to prepare for the World Games Duathlon in July.”

The country came into the Hanoi event eyeing 1-2 finishes in all four events but wound up with just three gold medals, including two from Kim Mangrobang, a silver from Kim Remolino and a bronze from Raven Alcoseba also in triathlon.

Fer Caceres delivered the other gold in men’s triathlon.

John Leerams Chicano, a two-time triathlon SEA Games gold winner, failed in his SEA Games duathlon debut as he wound up just fourth.

The Filipinos hope to bounce back big in Phnom Penh.

“In Cambodia, we are allowed eight to nine events to include duathlon and aquathlon plus mixed relay teams, we will aim for at least five golds,” said Mr. Carrasco.

Security Bank posts higher net income in the first quarter

SECURITY BANK Corp. recorded a higher net income in the first three months of the year, buoyed by lower loan loss buffers and an improvement in its core income.

The bank’s net profit rose by 66% to P2.7 billion in the first quarter, it said in a filing with the local bourse on Monday.

This translated to return on shareholders’ equity of 8.81%, while return on assets stood at 1.55%. Both improved from the 5.38% and 0.96% seen a year earlier.

Net interest income increased by 5% to P7 billion, even as its net interest margin slipped by 2 basis points year on year to 4.19%.

Meanwhile, non-interest income rose by 8% to P2.3 billion.

Broken down, earnings from fees, service charges and commissions increased 22% to P1.3 billion, driven by the fees from deposits, capital market and credit cards.

Other income excluding securities trading gains and fee income rose more than double to P1 billion, driven mainly by recovery on charged-off assets and foreign exchange income.

Security Bank’s operating expenses went up by 8% as the lender ramped up its investments in technology and manpower. The cost-to-income ratio increased to 58.96% from 57.6% a year earlier.

Gross loans rose by 8% to P475 billion, as the 11% growth in wholesale loans offset a 4% decrease in retail loans.

The bank’s gross nonperforming loan (NPL) ratio improved to 3.65% as of end-March from 3.94% as of end-December, while NPL reserve cover stood at 90%.

As asset quality improved, Security Bank set aside provisions for credit losses amounting to P80 million, down 80% from P402 million a year earlier.

Meanwhile, total deposits increased by 2% to P530 billion as of end-March from a year earlier. This was driven by low-cost savings and demand deposits, which grew by 20% and 61%, respectively.

As of end-March, the bank’s total assets and shareholders’ capital stood at P707 billion and P122.5 billion, respectively.

The lender’s common equity Tier 1 ratio and its total adequacy ratio were at 18.1% and 18.6%, respectively.

Security Bank President and Chief Executive Officer Sanjiv Vohra said they have seen improvement in client activity for corporate and home loans in the first quarter, despite the Omicron surge.

“Various macro factors are unfolding in the coming months including: new government policy, the war in Ukraine, and central bank action on inflation. We are constructively engaged with our clients to help them navigate the current environment,” he said.

The lender’s shares closed at P92.70 apiece on Monday, up 4.16% or P3.70 from the previous finish. — Luz Wendy T. Noble

Axelum profit climbs 25%

AXELUM Resources Corp. reported that its first-quarter net income grew 25% to P181.93 million from P145.6 million despite logistics issues due to the pandemic.

“We continue to service increasing requirements of our customers despite major shipping issues, particularly irregular port calls, delayed container turnover, limited cargo space and international port congestion,” President and Chief Operating Officer Henry J. Raperoga said in a statement on Monday.

“Nonetheless, we remain confident in maintaining our growth trajectory this year anchored on rising global demand for our products combined with our proven ability to operate under these challenging conditions,” he added.

Sales increased by 14% to P1.67 billion from P1.47 billion, mainly driven by steady volumes and higher average selling prices of its core product segments.

The company is a fully integrated manufacturer, exporter and retailer of premium coconut products.

Earnings before interest, taxes, depreciation, and amortization (EBITDA) jumped 25% to P303.48 million due to cost containment efforts.

Meanwhile, gross profit rose by 16% to P432.16 million while gross margin expanded to 25.9% from 25.3%, attributed to various production efficiencies and process improvements.

To address the shipping situation, Axelum said it contracted strategically located third-party storage centers to immediately support its “aggressive” manufacturing pipeline.

The company is expanding its main warehousing facility to increase storage capacity by 30%, which is set to be completed by 2023.

“In general, Axelum ships on a freight-on-board basis and is actively coordinating with major shipping partners for pre-booked space availability and negotiated rates for its customers,” it added.

In 2021, net income increased by 36% to P715.33 million from P526.41 million in 2020.

“We are seeing improvements in the overall business environment with global economic reopenings driving robust market demand and export activity. For this year, we are confident of sustaining our growth momentum with the easing of restrictions alongside remastered contingencies to respond to abrupt disruptions,” Mr. Raperoga said.

“At the same time, we continue to closely monitor the international shipping situation, domestic inflation and other various headwinds to better cushion its impact,” he added.

Based on recent external data, Axelum said it grew market share for desiccated coconut, coconut milk powder and coconut water in the United States, its largest export destination.

At the stock exchange on Monday, Axelum shares were up by 2.05% or five centavos to close at P2.49 apiece. — Luisa Maria Jacinta C. Jocson

Captivating tale tugs at heartstrings

The Cruel King and the Great Hero — NINTENDO

Video Game Review
The Cruel King and the Great Hero
Nintendo Switch

Edge of Eternity
Sony PlayStation 5

Assassin’s Creed Valhalla: Dawn of Ragnarok
PS5

NIPPON Ichi Software’s The Cruel King and the Great Hero is an interesting title that casual observers may not expect much of, but winds up packing a punch all the same. With a plot and visuals that beckon to a quaint children’s fairy tale, the Nintendo Switch game piques your interest at the start and then keeps you immersed to the finish with confident storytelling and unique role-playing game mechanics.

In The Cruel King and the Great Hero, you get to be Yuu, a girl who has to take up the mantle of her father and become a difference-maker in her own right. By teaming up with little creatures and beating up monsters, Yuu slowly adapts to the role of heroine, learning new abilities, finding new allies, and overcoming trial after trial in her journey to follow in her father’s footsteps.

The general gameplay of The Cruel King and the Great Hero is pretty much what you’d expect. It’s not really a game that tries to push the envelope and generate new boundaries, and it can even feel a little uninspired at times as a result. You can have your basic attacks to strike at your opponents, but you also have the ability to use energy for stronger moves that deal more damage. The companions you can get do spice up combat, though, as they bring singular abilities to modify how you play. Meanwhile, the boss fights, while not really difficult, are entertaining and engrossing. It’s all in all your standard Japanese RPG fare, complete with equipment you gather to be upgraded, and even fights you can grind to ensure you’re always at a comfortable and competitive level when you progress. You also have main quests and side quests to embark on, and the rewards you reap from these can prove helpful on your journey, even if they do trod the beaten path.

The Cruel King and the Great Hero has a story that may not possess the wow factor at the outset, but the way it’s told stands out, and, in the final analysis, is what really matters. The narration and the art combine to make a charming world for you to enjoy. It’s almost like a children’s story come true, with a surprising amount of depth going to the various locations and characters you’ll meet. It’s an acquired taste that, once you pick up, manifests itself as a superb fit for what the game wants to accomplish.

Where The Cruel King and the Great Hero really separates itself is in how it looks and feels. It’s not often that you find a game like this, one that relishes in the innocence of its setting. Its art style boasts of a sense of beauty that harks back to a more innocent time of childlike dreams and fancy. The little touches that go into it, the cute spritework, the heartwarming themes of following in your parent’s footsteps — these are all captured eloquently in the writing and how the story unfolds.

The Cruel King and the Great Hero does not have a long-winded narrative, and the battles won’t tax your patience. Depending on how you pace yourself, you may well see the ending 15 hours in. Even still, the story is able to move along properly and with consistency, not really feeling like it’s going too slow or too fast, always giving you just enough to look forward to the next plot point.

Which, in a nutshell, is the best way to look at The Cruel King and the Great Hero. It’s not going to have the insane playtime, or ridiculous stat grind, of, say, a Disgaea release. It won’t have Phantom Brave’s flexibility, or the exaggerated happy-go-lucky silly humor that other NIS titles usually churn out. What it does have is character. It’s propelled by a story that tugs at the heartstrings, a fairly simple and yet captivating tale of a child reaching out to shine. It may not be the best RPG game you’ll play this year, but it will stick with you because of what it’s able to offer.

THE GOOD:

• Cute, stylized art

•Straightforward, fun battles and exploration

• Consistent pace

THE BAD:

• Relatively short for an RPG release

• An acquired taste

RATING: 8.5/10

POSTSCRIPT: From the name of the developer’s studio, to the story, to the gameplay, and to the plot beats that Edge of Eternity takes, it’s clear that the game wears its inspirations on its shoulders. With timed actions to play with, skills to use, magic to cast, elemental damage and tile movements to keep in mind, and a slew of other mechanics to remember, it might not present many new ideas, but it certainly tries to take the best parts the JRPG genre can offer, and mix them together in an enjoyable blend.

In Edge of Eternity, you take control of the soldier Daryon, on his way to defend his home from alien invaders. After receiving news that his mother is infected by the “corrosion,” an alien virus that turns living beings into part-machine entities, he is compelled to desert his post and help his sister find a cure. In the process, he gets to face off against terrible monsters, meet new companions on his journey, and find a way to stave off the alien attack and save his homeland and his mother.

Edge of Eternity is a textbook story of a hero come to life, and while it does have a lengthy tutorial at the start, the forced preamble feels justified due to the way it does its combat. There’s a lot of navigating menus and learning features that you have to understand and do, and while part of it may be second nature to veteran JRPG fans, some of it may come as a surprise just due to how much developer Midgar Studio has stuffed into the game.

Edge of Eternity provides you with an open world to explore. There are plenty of NPCs to talk to, and the world in general feels lived in, with expansive places to travel to and be immersed in — from seemingly simple towns to sleek and mysterious alien environments. The enemies you encounter range from giant insects and oozes to robots and xenomorph-like beings. It’s a fantastic range of visual diversity to lose yourself in, and it’s all displayed in wonderful colors, evoking not just a world overrun by monsters and foes, but also a new, rich world to lose yourself in. Enemies lurk around every corner, and the battles you face are pretty satisfying because of the mechanics.

A large part of this is really due to the tactical nature of combat in Edge of Eternity. You can move your characters around on hexagonal grids, and you’ll be making use of good position to really get the best out of your abilities. Sometimes, you even get to use the landscape against them, triggering attacks that target its weaknesses, or triggering a backstab to deal major damage. And with the nature of the bonuses and maluses you encounter, you always feel rewarded for using these mechanics against your enemies.

However, while these are all pluses, there is a catch. Edge of Eternity took a while to be made, relying on Steam’s early access to really springboard much of its development before its final release on the personal computer, and eventually on the Sony PlayStation 4 and PS5. The retail version reflects the development process, as it also does feel like an early-access game early on, and then building momentum and quality, as if built in parts. The tactical combat it features — right at home once you have more characters to play — feels very loose and tacked on at the start. While its story and visuals are ultimately compelling, it starts out slow, making it feel boring and disjointed. There’s also the issue of some mechanics feeling like they could have been used better. Tactical positioning in combat could have been fleshed out better, crafting could have played a bigger part, exploration could have been made to play a more important role affecting the storyline.

Make no mistake, what Edge of Eternity has to offer is ample, even enjoyable, but it fails to really stand out next to its contemporaries. It does a lot of things well, but never does any one thing truly amazingly. Its visuals are great, its combat is enjoyable, its story is engrossing, and the amount of content it has will entertain you long enough to feel like it’s worth it. That said, it also seems to give out hints that it could have been more. There are bits and pieces of greatness in Edge of Eternity, in the way the environments look and in how the story unfolds before you, in how combat plays out fluidly with enough flexibility to let you experiment and play how you like. Now if only those bits and pieces were conjoined.

THE GOOD:

• Great visual design and interesting world to explore

• Fun tactical combat allowing for flexibility during battles

• Good variety of quests to undertake and environments to explore

THE BAD:

• Slow, boring early game pace

• Plays a bit too safe with its mechanics

• Has undercooked ideas that could’ve been implemented better

RATING: 7.5/10

Assassin’s Creed Valhalla: Dawn of Ragnarok carries with it a very important legacy. Not only does it carry a name synonymous with success; it also brings with it the assurance of the Action RPG-style releases in the series have typically taken the form of. No open-world stealth simulator, the Dawn of Ragnarok expansion pack has the chance to shape the future of the Assassin’s Creed franchise.

For all the promise it shows, though, Assassin’s Creed Valhalla: Dawn of Ragnarok is downloadable content that plays much too safe to really stand out. It feels more like a continuation of what was already established, rather than breaking new ground and trying out new things. That said, it’s still an enjoyable romp filled with fun encounters and tough combat.

What this means is, despite the fantastical creatures you’ll be facing off against, Dawn of Ragnarok is a mostly vanilla Assassin’s Creed Valhalla experience. You’ll be running around, slapping foes down with light and heavy attacks, dodging attacks, using combat and crafting skills, and exploring the admittedly very pretty realm of Svarfenheim. You’ll climb cliffsides, scale mountains, run through snowy passes and desiccated landscapes, and mostly make a mess in a very pretty landscape that allows for freeform fun.

This is probably the greatest strength of Assassin’s Creed Valhalla: Dawn of Ragnarok. For those who can’t get enough of the base game, the DLC provides new areas to explore and new foes to face off against. While it might feel repetitive given the base game’s already lengthy runtime, it still is very enjoyable to dig down into the expansion pack’s combat and fully let loose. When this is combined with a new weapon type to play with, you can really just let go and not think, move from area to area and unleash hell on your foes in typical ARPG style. Admittedly, there’s not a lot that’s new to them since they’re mostly reskins, but the few unique enemy types and bosses you’ll face make encountering them memorable enough to stick with you.

For the record, Dawn of Ragnarok is the third DLC in the Valhalla series, and given the task of putting colorful Norse mythology into Assassin’s Creed, it really feels like it could’ve done a lot more. Just look at Immortals Fenyx Rising, another Ubisoft game that tries to do the same with Greek mythology. While the title might not have new mechanics to boast about, it has a charm that draws you in, and a very distinct humor and style that impels you to keep going. Even if it is repetitive, it’s hard to put down just because of its personality, put to the forefront and made one of its defining features.

Contrast this to Assassin’s Creed Valhalla: Dawn of Ragnarok, which feels very limp by comparison. Norse Mythology was the time of giants and wild beasts, of the trickster god Loki and the wolf that ate the moon Fenrir. Of the fire and ice giants that threatened the gods, and of great serpents and monsters that lurked beneath the waves. To say that the DLC captured none of that would be a lie; in fact, the most enjoyable parts of it were when you were given glimpses of these impossible enemies, when you had to face off against legendary creatures like Surtr. And yet, that’s exactly why it feels so hollow. These are just glimpses, small peeks at what could’ve been, but isn’t. And that, perhaps, is Dawn of Ragnarok’s biggest flaw. Given all that it has on offer, it provides great value, especially when taken in the context of the already considerable content that Assassin’s Creed Valhalla already offers. Nonetheless, it could’ve done much more. It could have fully embraced its mythological aspects and changed up the gameplay.

Assassin’s Creed Valhalla: Dawn of Ragnarok is a fun little distraction, but, for all the hours you’ll spend, it may leave you wanting more. In the end, it’s more of the same old, same old.

THE GOOD:

• Has very pretty visuals and environmental and creature design

• Still has the fun, fast-paced, entertaining combat of the base game, with some visually captivating bosses

• New areas to explore, a new weapon to use, and some new abilities to mess with

THE BAD:

• Not much new in terms of unique content aside from bosses

• Feels underwhelming given its potential to take much more of the mythology it was inspired by

RATING: 7.5/10

THE LAST WORD: Birushana: Rising Flower of Genpei, an otome visual novel published by Idea Factory International, will be arriving physically and digitally for the Nintendo Switch on June 28 in North America and July 1 in Europe.

The game focuses on Yoshitsune Miyamoto, the youngest daughter of Yoshitomo Minamoto brought to Kurama Temple upon the death of her father in the Heiji Rebellion. There, the monks were instructed to raise Shanao as a boy who could one day grow strong enough to overthrow the Heike.
Trained and raised by Kakunichi, Shanao would wind up excelling in military strategy and in combat.

Torn between her duty to live up to the Genji family name and her desire to live a peaceful life, Shanao sets off in hopes to take down the Heike stronghold and finally bring peace to the country. Her adventure leads her to find new cherished relationships, as well as something deeper than the feud between the rivaling clans.