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Udenna reports P3.4-billion net profit

UDENNA Corp. posted a net profit of P3.39 billion in 2019 driven by the robust performance of its property development business.

In a statement Monday, the holding company of businessman Dennis A. Uy said it reached record high revenues of P110.67 billion last year, higher by 17% from the previous year.

It attributed the increase to its subsidiary Udenna Land, Inc., which it said posted record net profits for the year. The amount was not disclosed in the statement.

Udenna Land sources its revenues from land sales, leasing activities and port revenues. It operates Clark Gobal City in Pampanga, Udenna Tower in Taguig City and Calaca Industrial Seaport in Batangas.

“We are quite happy with the results but the work for creating shareholder value never ends; we continue to lay down the groundwork for Udenna’s future growth and profitability,” said Mr. Uy, the chairman and chief executive officer of Udenna.

He noted, however, that the coronavirus disease 2019 (COVID-19) pandemic is affecting Udenna’s business segments, which include oil, gas and retail, shipping and logistics, education, food, gaming and tourism, property development and management, and infrastructure development.

“The on-going COVID-19 situation remains serious and we have been adjusting to it. But just the same we are already looking beyond COVID-19 as we explore new ways of running our businesses, engaging our customers as well as looking at new opportunities and forging strategic partnerships and investments,” Mr. Uy said.

Udenna is keeping hope that its financial position will keep it afloat through the pandemic, with cash levels up 31% to P13.51 billion in end 2019 and its total debt being long term in nature. It also has a debt-to-equity ratio of 2.71x in end 2019 from 3.09x in 2018.

Aside from Udenna Land, other companies under Udenna are listed Phoenix Petroleum Philippines, Inc.; listed Chelsea Logistics and Infrastructure Holdings Corp.; Enderun Colleges; Conti’s Bakeshop & Restaurant; Wenhpil Corp.; Eight-8-Ate Holdings, Inc.; PH Resorts Group Holdings, Inc.; and Udenna Infrastructure Corp. — Denise A. Valdez

SEC warns against Ethmarket investment

By Denise A. Valdez, Reporter

THE SECURITIES and Exchange Commission (SEC) is warning the public against engaging with Ethmarket Llc/Ethmarket Llc Ph (Ethmarket), which it said is offering investment contracts without a license.

In an advisory on its website, the corporate regulator said the group is operating through social media and uses a pseudonym “Prince Toh Reez” in talking with clients.

After receiving reports about its scheme, the SEC investigated Ethmarket and found it is not registered with the commission and it does not have a secondary license to solicit or take investments from the public.

“[T]he public is hereby advised to stop investing in the investment scheme being offered by (Ethmarket) and its representatives,” it said.

The SEC likened Ethmarket’s scheme to a Ponzi scheme, which it described as offering investment options that promise ridiculous rates of return with little or no risks.

Ethmarket supposedly entices the public to invest P399 to P399,000 in exchange for a 20% return daily or 100% return in 10 days. It also offers bonuses through referrals.

The SEC said this is equivalent to selling securities in the form of investment contracts. To be legal, an operator should obtain a secondary license and register the securities with the commission. This is the regulation set by the Securities Regulation Code.

For violation of the code, the SEC said salesmen, brokers, dealers and agents of Ethmarket may be penalized with up to a P5 million fine, up to 21 years of imprisonment, or both.

The SEC added Ethmarket is not in the central bank’s list of registered banks, exchanges or companies engaged in digital assets.

The regulator said the name of people behind the group will be reported to the Bureau of Internal Revenue for appropriate penalties.

“[T]hose who invite or recruit others to join or invest in such venture or offer investment contracts or securities to the public may incur criminally liability, or otherwise be sanctioned or penalized accordingly…,” the SEC said.

ABS-CBN’s Lopez is 100% Filipino — SEC

ABS-CBN Corp.’s Chairman Emeritus Eugenio Gabriel L. Lopez III is “100% Filipino” despite being a dual citizen on account of being born in the United States, according to the Securities and Exchange Commission (SEC).

“Our interpretation of the dual citizenship law has been similar to that of the Department of Justice (DoJ). So the interpretation po of RA (Republic Act) 9225 is that a dual citizen is a 100% Filipino. ‘Yan po ‘yung current interpretation namin so we don’t look anymore at this point at the foreign citizenship of the shareholder, officer, or director,” SEC Commissioner Ephyro Luis B. Amatong said on Monday during the joint hearing of the House committees on legislative franchises and good government and public accountability.

RA 9225 or the Citizenship Retention and Re-acquisition Act provides that natural born citizens of the Philippines who become citizens of a foreign country will retain their Philippine citizenship upon taking an oath of allegiance to the Republic.

Albay Rep. Edcel C. Lagman said that the Constitution does not distinguish between a Filipino of single citizenship and a Filipino of dual citizenship.

“The Constitution does not distinguish between a Filipino of single citizenship and a Filipino of dual citizenship. It is axiomatic that if the law or the Constitution does not distinguish, no distinction is allowed. Consequently, a Filipino with dual citizenship, like Mr. Gabby Lopez, is indubitably qualified to own and manage a mass media corporation, like ABS-CBN,” he said.

Asked by SAGIP Party-List Rep. Rodante D. Marcoleta if Mr. Lopez has allegiance to the American government, the ABS-CBN official replied: “Wala po (None).”

Mr. Lopez said in the joint House hearing on June 3 that he was willing to give up his American citizenship if it “came down to conflict of interest” regarding his management of the network.

The two panels were tackling Mr. Lopez’s citizenship to aid their decision whether to give a new franchise to ABS-CBN. The 1987 Constitution states that media companies should be 100% Filipino-owned. — Genshen L. Espedido

Ben&Ben makes a lockdown song

A SAD story of loss posted on one of Ben&Ben’s music videos on YouTube inspired the indie folk-pop band to create a new single while under quarantine.

Titled “Lifetime,” the song — released on June 4 — was recorded by the band separately because of lockdown restrictions.

“It was also our first time to record a song separately,” Miguel Benjamin Guico, one of the band’s vocalists, said in a digital press conference on June 1.

Ben&Ben is known for its mellow, nostalgic sound, with songs like “Maybe the Night,” “Kathang Isip,” and several others. The band is composed of brothers Paolo and Miguel Guico on acoustic guitars and vocals, Poch Barretto on electric guitar, Jam Villanueva on drums, Agnes Reoma on bass, Patricia Lasaten on keyboards, Toni Muñoz and Andrew de Pano on percussions, and Keifer Cabugao on violin.

The song started out as a story posted by a fan on the music video of Ben&Ben’s song “Pagtingin” (2019). The post told the tale of a woman who was in love for years with her best friend but she was scared to tell him of her feelings because she didn’t want to lose his friendship. After a few years, she attended his wedding and there he told her that he had loved her for years before he met his bride, but had been too scared to tell her, fearing this would end their friendship. She then mused that if one of them had told the other what they felt, a lifetime together would have been waiting for them.

“Was there a lifetime waiting for us, in a world where I was yours,” the song’s chorus goes.

It is the last line of the story.

Paolo Benjamin, Miguel Guico’s brother and the band’s other vocalist, was humming a tune one day and they realized that they had their song.

As of this writing, the song’s lyric video has amassed more than 4 million views.

RECORDING WHILE UNDER QUARANTINE
What was it like, recording a song while under quarantine?

Miguel Guico said that they had to arrange the instruments and everything else online and used an app to upload and download the song’s segments. They had to record the whole song online and separately.

“Everything was do-it-yourself. How to set up the microphones and stuff,” he explained.

“I think one of the bigger challenges was finding the right structure, the right methods to do it… it was a blessing for us that we were all doing some kind of music work… so a lot of us already had equipment for recording the basic stuff. I think the hardest part was finding a way to exchange ideas and how to comment on each other’s arrangements. Once we found the right platform [where] we could do that, everything became so much easier and a lot more intuitive,” Andrew de Pano, one of the band’s percussionists, said during the press conference.

And since they were able to record a song remotely, Miguel Guico said that he hopes that this success will lead them to the release of an album.

“When [the lockdowns started] we were really filled with fear and uncertainty. But then I guess what came out of that process was the decision to really embrace this new dynamic and [this] inspired us enough to start this new season for us, and hopefully it culminates with the release of an album,” he said.

If they manage to record an album online successfully, it will be the band’s second after Limasawa Street in 2019. But he said that even before the pandemic hit, producing a second album was already on the table.

“We’re going to try to do things differently… [and] it will eventually lead back to using the music for the ones who supported us ever since. Even if a lot of things changed because we can’t play live with a live audience, we still want to be there for the ones who listen to us,” he said. — Zsarlene B. Chua

San Miguel reopens SLEx Alabang southbound entry

SAN MIGUEL Corp. (SMC) said it reopened last Sunday the Skyway Alabang Toll Plaza southbound entry, less than two weeks after it was closed to motorists due to the ongoing construction of the P10-billion Skyway Extension Project.

“Less than two weeks after it was closed on May 28, the South Luzon Expressway (SLEx) Alabang southbound entry reopened on June 7—eight days ahead of schedule,” SMC said in a statement e-mailed to reporters on Monday.

SMC decided to close the toll plaza entry to allow SLEx contractors to carry out bored piling works for the construction of the Skyway Extension Project.

SMC President and Chief Operating Officer Ramon S. Ang was quoted as saying: “We want to assure the motoring public and the government that the Skyway Extension Project will be finished at the soonest possible time. This is to demonstrate our commitment to continue to improve our facilities and services — no matter what the situation or circumstance is.”

SMC resumed the construction of the Skyway extension on May 15.

Public and private construction projects had been allowed to resume under the more relaxed community quarantine but workers must be housed and fed onsite and observe physical distancing rules, among other requirements for construction work during the pandemic.

SMC said on May 27 that the completion of the project, which was halted by two months due to the government-imposed enhanced community quarantine, might be slightly delayed.

“The project’s original target completion date was December 2020, but the two-month delay is likely to push this back a little,” the company said in a statement.

The project aims to extend the Skyway from Susana Heights in SLEx to Sucat and back and provide direct access to the elevated section of the Skyway. Construction of the four-kilometer elevated viaduct started in June last year.

Once completed, the project’s three new northbound lanes will be able to accommodate an additional 4,500 vehicles per hour. The two additional southbound lanes will be able accommodate an additional 3,000 vehicles per hour. — Arjay L. Balinbin

California says film and TV production can resume as early as June 12

LOS ANGELES — Film and TV cameras can start rolling in California as soon as June 12, state officials said on Friday as they approved new guidelines to prevent the spread of the novel coronavirus on sets.

This as New Zealand’s film industry has started up, with Hollywood director James Cameron and his crew ready to film the sequel of Avatar.

In California, producers will need approval from local health officials to restart filming, according to a statement from the California Department of Health.

Filming around the world was halted in mid-March to help curb the coronavirus pandemic.

A task force of Hollywood studios and labor unions earlier this week proposed extensive coronavirus testing, daily symptom checks, and other safeguards to allow actors and crew members to return to work.

The guidelines were developed by representatives from Walt Disney Co., Netflix, Inc., AT&T, Inc.’s Warner Bros., and Comcast Corp.’s NBCUniversal, plus unions including SAG-AFTRA, IATSE, and the Directors Guild of America.

To return to work, productions must follow the task force guidelines and also receive clearance from county health officials, the state health department said.

County authorities should consider local coronavirus infection rates, preparedness for a surge in cases, testing capability and other data before granting approval, the department added.

FILMMAKERS BACK TO WORK IN NEW ZEALAND
Meanwhile, New Zealand’s capital Wellington has had an extra buzz of excitement over the past week since Hollywood director James Cameron and his crew flew in to film the much-anticipated sequel of the epic science-fiction film Avatar.

The film is among a handful of productions kicking off in New Zealand as it begins to open up after containing the novel coronavirus, and looks to its film industry to give its battered economy a boost.

New Zealand’s borders remain closed to foreigners but the government gave special permission for the 55 crew members working on the Avatar sequel to jet in on a chartered plane.

New Zealand’s mountains, meadows and forests, made famous by The Lord of the Rings trilogy, have drawn several major film productions over recent years.

About 47 productions were underway when Prime Minister Jacinda Ardern imposed a tough lockdown on March 26 to stop the spread of the coronavirus.

It was a great success and the virus has been almost eliminated in New Zealand, which could be among the first countries in the world to return to normal this week, apart from the closed border.

Avatar producer Jon Landau posted a picture of himself and director Cameron after landing last week and said they would self-isolate for 14 days in line with government rules.

With people around the world cooped up at home, pressure is on filmmakers and other content creators to make new material and get it out.

But what’s holding them back is the lack of safe places to work, industry experts say. Now New Zealand is an option. — Reuters

Bloomberry, AC Health back Makati testing lab

RAZON-LED Bloomberry Cultural Foundation, Inc. (BCFI) has teamed up with Ayala Healthcare Holdings, Inc. (AC Health) to support a Makati-based testing center to increase the country’s testing capacity.

In a statement Monday, BCFI said it had partnered with AC Health in donating testing machines to the Tropical Disease Foundations which could conduct 200 confirmatory coronavirus disease 2019 (COVID-19) tests daily.

“We are happy to partner with AC Health and (Tropical Disease Foundation) and in our own way contribute to the Department of Health’s and the Inter-agency Task Force’s Project T3 (Test, Trace, Treat), which has proven effective in curbing the pandemic,” BCFI President Donato C. Almeda said in the statement.

BCFI noted Tropical Disease Foundation is an accredited testing laboratory by the Department of Health and Research Institute for Tropical Medicine, making it an ally in the country’s fight against COVID-19.

The Health department has been targeting to conduct 30,000 tests daily by the end of May by boosting the number of testing facilities. However, it said last week that the number of actual tests conducted was at 10,000 every day.

Total COVID-19 cases in the Philippines reached 21,895 as of June 7, where 555 are newly reported. Of this total, 16,362 are active cases, 4,530 are recoveries, and 1,003 are dead.

Aside from its partnership with AC Health and Tropical Disease Foundation, BCFI has earlier supported the government through the retrofitting of a unit at the Philippine General Hospital to be a COVID-19 designated treatment facility.

It also continues to provide medical supplies and personal protective equipment to hospitals in Metro Manila and nearby provinces.

Bloomberry Resorts Corp., the listed firm behind BCFI, posted a 38% drop in net income to P1.4 billion in the first quarter due to the suspension of its gaming operations.

Shares in Bloomberry at the stock exchange gained 44 centavos or 6.19% to close at P7.55 each on Monday. — Denise A. Valdez

Davao City restaurants struggle amid pandemic

SAGING Repablik (SagRep), a restaurant that has become one of Davao City’s iconic dining places with its hip café-style decor and menu highlighting bananas, would not be celebrating its 6th anniversary this month. Instead, it is closing its doors.

Owner Renato “Gatchi” Gatchalian, also president of the Davao Tourism Association, said he will not be reopening the restaurant even when quarantine restrictions are lifted and dine-in services (subject to health safety protocols) are again allowed.

“I will not reopen because SagRep is an experiential brand. You go here to seek, feel and smell the entire brand with the company of other people. With the restrictions, it prevents the brand to do so,” he said in an online interview.

Other restaurants in the city, including those that redirected operations to delivery and takeout services, are mostly struggling.

“Income is not enough,” Benjamin A. Lizada, president of the Restaurant Owners Association of Davao City, Inc. (RestoDC), said in a phone interview.

There are more than 1,500 restaurants in Davao City, employing about 30,000 workers, based on the group’s data. Many of these are owned by local entrepreneurs with a single shop or a small network of branches.

Mr. Lizada said commercial space rent is the biggest cost for majority of these establishments.

He said they are currently negotiating with lessors on possible adjustments in rental fee, and have appealed to Finance Secretary Carlos G. Dominguez III to allow them to settle their 2019 income taxes on a six-month installment from June to December 2020.

“We will discuss with the lessors on how much we will pay for the rent for the next three months…After that, we will evaluate. We also don’t want the lessors to lose. We just want them to understand that people are still scared to go out and eat in the restaurants,” Mr. Lizada said.

“We are willing to pay (the taxes). We are trying to find a way. Just give us time until people are confident enough to eat in the restaurants,” he added.

RestoDC members are also grappling with the mushrooming unregistered food service providers, mostly using social media as marketing platform, who have taken the opportunity presented by the lockdown.

Mr. Lizada said they cannot compete with the prices of these “unregistered and unregulated home-based food providers that have no employees, no rental fee, and no tax” to pay.

He said the group is looking at collaborations to stay afloat and keeping optimistic that they will reach a workable deal with lessors “until a level of normalcy is reached.”

Mr. Gatchalian — a seasoned entrepreneur who founded but has since sold the BluGre Café, another iconic Davao brand — said he has not given up on the Saging Repablik concept.

“In the future, I hope we will reopen,” he said. — Maya M. Padillo

New GMA online show focuses on life hacks, DIY

LOCKDOWN restrictions have eased but many people still prefer to stay inside their homes for fear of the pandemic — and for those who want to make their time in quarantine as productive as possible, GMA Network Artist Center has an online show just for that.

Called I Know Right or IKR, the show has GMA artists like Max Collins and Myrtle Sarrosa doing life hacks and do-it-yourself (DIY) projects to “encourage viewers to remain efficient while at the same time exercising their creativity,” said a press release.

The show airs every Monday, Wednesday, and Friday at 1 p.m. and 6 p.m. at the GMA Artist Center Facebook page. The show’s viewers can learn how to make their own face shields, how to make face masks at home, and get tips on how to relieve cramps and improve mobility for pregnant women using household items.

Aside from the online show, GMA also launched the pilot episode of a virtual roundtable series called How Do You Feel?, touted as a safe space for artists to talk about how they feel.

“It’s an honest and engaging conversation between actors,” the network said of the show on its Facebook page.

The first episode, which aired on June 6, saw seasoned actors Gabby Eigenmann, Chynna Ortaleza, and Benjamin Alves sharing their thoughts and insights on acting, how to deal with pressure, and how to bring your best self on the set, with up and coming actors Elle Villanueva, Sophia Senoron, and Psalms David. The conversation was facilitated by actor and coach Ana Feleo.

A replay of the roundtable can be viewed on the Facebook page. — ZBC

PLDT, Smart products now for same-day home delivery via Grab

PLDT, Inc. and Smart Telecommunications, Inc. have partnered with Grab Philippines for the quick delivery of their products straight to the homes of their customers within 24 hours.

“Starting Monday, June 8, 2020, PLDT Home customers in the Greater Metro Manila area can order PLDT Home Wifi Prepaid units through the PLDT Home website and get their units delivered via the Grab Express delivery service,” PLDT and Grab said in a news release e-mailed to reporters over the weekend.

They said customers can pay for their purchases through debit or credit cards.

PLDT Home and Smart Stores are now accessible through Grab’s on-demand grocery delivery platform, GrabMart.

There will also be an option for Smart prepaid customers to buy load or mobile data packages through the Grab app using the GrabPay wallet.

Smart said more of its products will be made available on the GrabMart platform.

“This is aligned with Smart’s commitment to bring simple solutions and amazing experiences to enrich the digital lives of Filipinos,” PLDT-Smart Senior Vice-President and Consumer Business Customer Development Head Alex O. Caeg was quoted as saying.

Smart President and PLDT Chief Revenue Officer Alfredo S. Panlilio said: “This is part of our overall shift and broader strategy of moving toward online-driven solutions as we ready ourselves for the next stage of the new normal. This partnership extends our reach not only online, but also kicks-off our other strategic initiatives in the space of remote working, e-learning and e-health.”

Grab Philippines President Brian P. Cu said: “We are thrilled to partner with PLDT, Inc. in making the Internet more available to more homes using our superapp services. It has always been Grab’s aim to empower Filipinos to do more everyday by leveraging the use of digital technologies that improve their lives and make them future-ready. Our partnership with PLDT jumpstarts the many initiatives we have to deliver positive and a sustainable impact for the benefit of all Filipinos.”

Hastings Holdings, Inc., a unit of PLDT Beneficial Trust Fund subsidiary MediaQuest Holdings, Inc., has a stake in BusinessWorld through the Philippine Star Group, which it controls. — Arjay L. Balinbin

BSP to keep rates steady on risks

BSP
BANGKO SENTRAL ng Pilipinas Governor Benjamin E. Diokno signaled at steady benchmark interest rates amid upside risks to inflation. — BW FILE PHOTO

BENCHMARK interest rates are likely to remain steady even as inflation continues to ease as the central bank wants to be ready in case of a worse fallout from the coronavirus crisis, Bangko Sentral ng Pilipinas (BSP) Governor Benjamin E. Diokno said.

“The…cuts in the interest rates is meant to help the banks go through this crisis, and in turn, they can help their borrowers — the individuals and the firms — and so we’ll look at the need for it,” Mr. Diokno said in an interview with ABS-CBN News Channel on Monday.

“But at the moment, I think it is better that we maybe hold on to where we are right now so that [when] worst comes to worst, we have additional bullets,” he said.

“We are still looking at the data, but if there’s a need for further loosening, we will apply the full powers of the central bank,” the central bank chief said.

The Monetary Board is scheduled to meet to review its policy settings on June 25.

Mr. Diokno’s latest signal comes after May inflation data released on Friday showed inflation in May eased to a six-month low of 2.1%, following the 2.2% in April and the 3.2% in the same month last year..

The Philippine Statistics Authority said the slower inflation was supported by the decrease in food and transport prices during the month when the country was under lockdown measures to prevent the spread of the virus.

Benchmark rates are currently at record lows as the BSP slashed rates by a total of 125 basis points (bps) this year thus far to cushion the impact of the pandemic on the economy.

The key policy rate or the overnight reverse repurchase rate is currently at 2.75%, while the overnight lending and deposit rates are at 3.25% and 2.25%, respectively.

“There’s still an upside risk [to inflation] and that is mainly the price of oil, which as you know the price of oil has collapsed and that explains partly the lower inflation that month (May)… But now, I guess it’s inching up again,” Mr. Diokno said.

Oil prices have seen some correction since May after major oil exporters agreed to cut their production last month by 10 million barrels per day amid slow demand due to the pandemic. Last week, the Organization of the Petroleum Exporting Countries together with other allies decided to extend their record oil cuts until end-July.

Aside from the recovery in oil prices, Mr. Diokno said they are also seeing an uptick in commodity prices.

“The price has also gone up in the world market because many rice producers in the Mekong Delta area were impacted by the heavy rain. We are still monitoring these developments, Of course, we are still monitoring the global reaction to the pandemic [and] how soon the global economy will recover,” Mr. Diokno said.

“I’m not saying we’re not gonna cut this year or maybe next policy meeting, but we are closely looking at the data.”

He added that the BSP has room to cut banks’ reserve requirement ratio (RRR) if there is a need for additional liquidity.

“I promised to cut down the requirement…to single digit by the end of my term. It could come sooner,” he said.

Big banks’ RRR was reduced by 200 bps in April to 12% in a bid to boost liquidity during the lockdown. Meanwhile, thrift and rural banks’ reserve ratios are at four and three percent respectively. The Monetary Board gave Mr. Diokno the authority to reduce RRR by up to 400 bps this year.

Aside from RRR cuts, Mr. Diokno said the alternative reserve compliance which allows lenders to use credit to small businesses and large enterprises will also release cash into the financial system.

Economists said keeping rates steady at the Monetary Board meeting this month is “appropriate” and a “wise” move as the central bank has already done its part to stimulate the economy via various monetary actions since the pandemic started.

“It’s getting ready when you need it the most because right now, what has been done has been appropriate. The only thing missing is the fiscal side,” UnionBank of the Philippines, Inc. Chief Economist Ruben Carlo O. Asuncion said in a text message.

“I think this is wise on the part of the BSP, considering that there’s still a lot of uncertainty as to where events will take us,” Security Bank Corp. Chief Economist Robert Dan J. Roces said in a text message.

For now, liquidity is at a good level, he said.

“Since the effect of the last cut will be lagged, the central bank will be closely monitoring this and then decide on the timing, if at all,” he said. Mr. Diokno has often said monetary policy could lag by about six to nine months before fully felt by the financial system.”

Domestic liquidity or M3, the broadest measure of money supply in an economy, grew 13.3% year on year to P13.1 trillion in March, faster than the 10.9% logged in February. — Luz Wendy T. Noble

Enjoy the journey

VIDEO GAME REVIEW
Utawarerumono: Prelude to the Fallen
Sony PlayStation 4/PS Vita

VISUAL Novels (VN) aren’t often seen in Western markets, and for good reason. Most VNs are characterized by design choices that may well appear childish and cartoony to those otherwise predisposed to realism. Add to this often-cheesy stories from the more unimaginative offerings, and it’s easy to see why the genre hasn’t taken off as well as others outside of Japan. That said, a good number of VNs do manage to overcome their seeming fate in the dustbins of mediocrity. Such notable series as Phoenix Wright, Zero Escape, and Danganronpa distinguish themselves from competitors by injecting interesting gameplay elements alongside rich storylines.

From logic-heavy puzzles to action-oriented brawls, the better VNs are not just interesting to read; they likewise feature compelling gameplay. Utawarerumono: Prelude to the Fallen is one such example, distinguishing itself from dregs of the genre by presenting a turn-based strategy system alongside a deliberately textured plot. Certainly, it aims to grip players both ways, and, creditably, tries very hard to do so. Character sprites are done well, though they do tend to overly cater to fan service. Voices are performed admirably, and the story is written and told in such a distinguishing manner that even if the premise of an amnesiac protagonist seems shopworn and generic, it’s still enjoyable to read through.

As a remake of the first release in the trilogy, Utawarerumono: Prelude to the Fallen stays faithful to its source material, save for the deliberate omission of the sex scenes found in the original Japan-only release. It starts with an utter absence of information: The lead character does not know who he is and why he is badly injured. He then strives to decipher his life with the help of kind-hearted characters who all have animal ears and tails, and who are all much stronger than him (thus underscoring his fish-out-of-water situation). How he adapts to his surroundings and subsequently becomes familiar with it form the crux of the game. As he travels around the village, he gets to interact with locals and enriches himself in the process enough to care about collective interests and invest in the progress of the place he now calls home.

To be sure, Utawarerumono: Prelude to the Fallen is an acquired taste. Those not normally predisposed to read pages upon pages of text in a game will find their patience tested. Only after long bouts of expository sequences will battles occur. And, even then, the turn-based sequences feel more like interruptions, however welcome. Make no mistake, though; the combat mechanics are well thought out, if on the easy side. Aesthetic upgrades likewise up the ante, providing ample return on the investment of time. And even as strategy remains crucial to success, it is now complemented by newly introduced elements that underscore the importance of timing in execution.

On the whole, though, Utawarerumono: Prelude to the Fallen’s biggest come-on is its overarching narrative. It’s a VN, after all, and while players may feel empowered with the choices and decisions they make during the game, their actions aren’t weighted and ultimately don’t impact the story and how it proceeds. Interactions take a backseat to the epic tale it wants to tell. Which, understandably, will leave the uninitiated pondering on the purpose of using an interactive medium to embrace a fixed journey, especially during plodding moments.

The good news is that Utawarerumono: Prelude to the Fallen sparkles from the get-go. It’s oozing with polish, with its brilliance shining throughout and evident in its wonderful artistic and stylistic choices. Its characters and settings generate — and, most importantly, keep — interest, and its ideas have merit, especially in the context of the world the game tries to craft. It runs well on the PlayStation 4 Pro, plays smoothly even on the Vita, and offers a captivating tale that, given its capacity for cross saving, can be started and then picked up from where it previously left off on either platform. In this regard, the reward for players doesn’t come when they reach their destination. Rather, it’s enjoyed throughout the journey.

THE GOOD:

  • Outstanding remake
  • Faithful to the source material, but superior in every way
  • Compelling storyline
  • Polished gameplay

THE BAD:

  • Tons of exposition
  • Text-heavy, making it an acquired taste
  • Combat on the easy side

RATING: 8.5/10

POSTSCRIPT: Cygames has a lot of experience under its belt. Though most of its work has been on the mobile front, the titles are not the typical garbage gamers would expect for on-the-go appreciation. They’ve been successful in their own right, possessing the worth and worthiness to claim a loyal base. As proven by, say, the online trading card game Shadowverse and the action-adventure role-playing game Dragalia Lost, it knows its target audience well and delivers exactly what’s wanted. Even collaborations on such popular series as Fire Emblem, Love Live and Fate/Stay Night have thrived. Among all their games though, one stands out.

As gamers who haven’t lived under a rock all this time know only too well, Granblue Fantasy is a release that can be played on both the mobile phone and the personal computer. Though its gacha monetization system echoes that of loot box titles, it has proven to be a robust, well-made, and addictive online RPG. It has done exceedingly well, and not just because it features a colorful cast of weird, diverse, and interesting characters. Renowned Final Fantasy composer Nobuo Uematsu had a hand in its creation, with Squaresoft veteran Hideo Minaba providing art direction.

Considering the success of Granblue Fantasy, Cygames has not surprisingly moved to expand the franchise. Enter Granblue Fantasy Versus, a fighting game starring the beloved characters of its predecessor. Needless to say, there is no reinvention of the wheel; mechanics found in other two-dimensional fighters carry over, and those used to the genre will welcome its utter lack of a learning curve. Playing it is as easy as finding an opponent, mashing buttons, and then moving on.

Granblue Fantasy Versus has a very simple gameplay loop, but one that can prove addictive due to the speedy — make that extremely speedy — nature of its combat. At its heart, it encourages players to experiment with combos, air juggles, and special moves, thus lending the game one of its biggest strengths; the pace never really drags. In fact, fights may sometimes feel a little too fast. Thankfully, crisp gameplay is far from its only plus. Taking cues from its parent franchise, it likewise strives to look good. Characters are drawn very well and blend seamlessly with elegant backgrounds. Animations are likewise top notch, smooth, and free of stutter. In an obvious nod to its source material, everything just oozes quality.

To be sure, Granblue Fantasy Versus isn’t flawless. For instance, issues in network connectivity pop up on occasion. Then again, online battles are invariably problematic; as the multiplayer mode of countless other fighters have shown, even the slightest lag can have a huge impact on gameplay experience. This won’t be a problem for those interested only in its single-player component, of course, but offerings in the fighting genre are best enjoyed by competitive souls who want their competence challenged without regard for geographical limitations.

Roster size is also a fairly telling issue for Granblue Fantasy Versus. Launching with just 11 characters, it lacks the robustness veterans of the genre are accustomed to seeing. True, said characters are fleshed out in terms of combo list and personality. On the other hand, the restrictions in choice — at least until additional fighters are introduced as downloadable content — may wear down on those who expect a larger playable cast.

The aforesaid issues aside, Granblue Fantasy Versus promises hours upon hours of fun taken in bits and pieces. It might not reinvent the genre, but it’s nonetheless one of the most polished fighting games out in the market. Highly recommended.

THE GOOD:

  • Colorful cast of characters
  • Accessible to newcomers but with plenty of depth for longtime veterans
  • Well polished

THE BAD:

  • Roster size might turn away those looking for a larger cast
  • Online experience dependent on network connectivity

RATING: 9.5/10

Make War, from independent publisher No Gravity Games, is exactly what its title says. Its gameplay is based on, well, making war, but with a twist. Players, counted as part of an alien species, are thrust in the middle of markedly bloody battles across the history of mankind. Tasked to meet a specific objective (kill, or, as the case may be, keep alive a certain number of protagonists from one side, for instance) at a time, they are provided the opportunity to place units and advanced weaponry and traps on the fields of combat, and then watch as their plans unfold. Success will bring about another objective. Failure will necessitate a do-over. Rinse and repeat until all goals for the particular theater of skirmish are met. And then it’s on to the next.

Make War’s sandbox setup, presented in pixel art and oddly appropriate heavy-metal music, makes for interesting dynamics. Tactics are required, as not everything — and almost nothing at the start — goes according to plan. Trial and error is a necessity, but rewards come with ample investment of time. More future-tech playthings become available with every achievement, thus expanding options. As anything unfamiliar becomes the first target of either side, alien units can even be used to influence action; dropped at a certain area, they become bait to ensure compliance from would-be victims. Meanwhile, experience makes for a good teacher; soon enough, players are able to make optimal use of the tools at hand.

Make War does its best in wanting things to stay interesting throughout, and, in this regard, the variations help. Up to 45 weapons and 35 units are on tap to keep players engrossed through 160 missions. At some point, the battles progress to a cyberpunk future where even more unknowns await. Before then, though, players will have to stay involved while putting up with technical issues. And while accepting instructions and goals in grammatically incorrect English is one thing, trying to implement plans using a challenging interface is quite another.

Indeed, Make War falters in the translation to the Nintendo Switch. Developer Deqaf Studio ported it over from its outstanding personal computer version with command over the cursor merely transferred to the analog stick of the left Joy-Con — good in theory but serviceable at best in practice. The stilted movement makes for exceedingly slow placement of troops and items. And while touchscreen controls are present, they register only for specific actions. In other words, a neither-here-nor-there setup that requires no small measure of patience is in place.

Thankfully, Make War has enough going for it for players to stay immersed for hours on end. They shouldn’t expect any overarching narrative to tie their efforts together, however. The game is best appreciated in bits and pieces, with each skirmish disjointed from the previous and next ones. For a strategy title bent on underscoring the there and then, the need to focus on the here and now may be a paradox. Outside of that, and, yes, of the technical hurdles, it proves to be worth its $9.99 price tag.

THE GOOD:

  • Unique presentation
  • Compelling gameplay
  • Long on tactics and puzzle solving

THE BAD:

  • Broken text
  • No overarching narrative
  • Technical issues abound

RATING: 7/10

THE LAST WORD: It’s a reflection of the lack of good helicopter flight simulators in the market that Comanche 4 continues to get significant love in this day and age. NovaLogic released it to great fanfare way back in 2001, and, even then, it wasn’t a graphical marvel that projected staying power in an industry where looks can be just as important as feel. Yet, it remains a highly recommended title, and — outside of its inclusion in a Machines of War bundle that gives ample bang for the buck — continues to be offered at full price. That said, age has caught up with it, and publisher THQ Nordic has thankfully taken steps to address the need for a suitable successor.

Enter Comanche, which promises to reinvigorate the franchise with better controls and modern aesthetics designed to meet the demands of a new generation. The involvement of NUKKLEAR, known for its experience in developing networked and connected gaming systems, is a dead giveaway in where it wants to go and what it aims to achieve. And, as an early-access title, it shows ample potential. Its graphics border on the cutting edge; regardless of game mode, players are in for a visual treat. Certainly, painstaking care and effort went into making the game look good, with its three-dimensional models and the various helicopter skins and textures slated to satisfy even the most demanding of palates.

Significantly, Comanche goes well beyond looks. While, as a helicopter sim, it does have a learning curve, it somehow manages to convey a pretty natural feel. It may not be as easy from the get-go as one would expect modern games to be, but it nonetheless presents a control scheme that’s still fairly intuitive. Given enough time, even newcomers to the series will find themselves at home behind the keyboard, zipping through the skies with relative ease. Which, in a nutshell, is half the battle won for a release bent on presenting a realistic facsimile of rotary-wing movement.

If Comanche so far sounds like a neat little package, that’s because it is — with “little” being the operative word. Its tinges of greatness cannot be denied, but its current offerings, while fun to experience, remain modest at best even as it has stayed on course with its latest update. With its single-player mode still a work in progress, it continues to hinge its replay value on networked gameplay. And make no mistake; it’s undoubtedly a fun multiplayer experience. Unfortunately, matchmaking remains iffy at best; depending on region and timezone, the wait can seem too long for comfort, and figures to remain so until it’s released on retail and the number of players online reasonably increases.

The good news is that Comanche’s single-player component continues to be improved. Periodic updates in this regard are pledged; for instance, the latest patch includes a brand-new scenario. Along the way, early adopters will need no small measure of patience and understanding. The potential is there; there can be no denying its polish and the painstaking care put into its development. However, the relative lack of content and absence of a meaningful online population aren’t likely to hold gamers’ attention for more than a few hours at a time. For now, it’s a promise that looks ready to be kept. When is the question.

THE GOOD:

  • Handles extremely well
  • An enjoyable experience, especially for those into flight simulators
  • Developers remain willing to listen to the game’s player base

THE BAD:

  • Lacking in single-player content
  • Multiplayer mode hampered by relative lack of online population
  • Not a real sim
  • Incorporates arcade elements

RATING: 7.5/10

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