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LGBT-themed short awarded top prize at QCinema film fest

A FILM about a gay teenager who is eager for the man he met online to reveal his identity was named Best Film at the 2021 QCinema awarding ceremony for the QCShorts competition on Dec. 4 at Novotel Manila Araneta Center.

Directed by Trishtan Perez, i get so sad sometimes won Best Film “for its keen observation of a generation’s ethos expressed through an intimate and contemporary visual language, arranged in an editing style that eschews melodramatic sentimentality focusing on the immediacy of online interaction and the instant gratification or discontent that can be derived — a warning of the dangers of the internet and social media as surrogate to real life bonds,” the citation read.

Ampangabagat Nin Talakba Ha Likol (It’s Raining Frogs Outside), which follows a woman who returns to her hometown to confront a house that distressed her, won the Gender Sensitivity Award. Directed by Maria Estela Paiso, it was awarded “for its artistic and strong sense of individuality expressed in a unique work that arguably transcends any form of misplaced alibis, propagandas, battles, and victories. Letting a film be a film. Letting the work speak for itself.”

Skylab, which follows two troubled boys waiting for doomsday when a satellite falls to the earth, bagged the NETPAC Jury Prize. Directed by Chuck Escasa, it was awarded “for presenting through striking images a significant and poetic story told from the perspective of schoolboys in the ’70s, who fear the end of the world, but soon realize that the dark forces that can change their lives are much closer to home.”

Meanwhile, Miko Livelo and Mihk Vergara’s MIGHTY ROBO V, about a documentary crew’s discovery of the flaws of a government institute’s program, won Audience Choice Award.

This year’s QCShorts were produced with a production grant worth P350,000 with ownership of film rights. The other films included in this year’s lineup were Henry by Kaj Palanca, and City of Flowers directed by Xeph Suarez.

The 9th QCinema International Film Festival held a hybrid edition with theatrical screenings at Gateway Cineplex 10 and online streaming via KTX.ph from Nov. 26 to Dec. 5. — Michelle Anne P. Soliman

Worth the patience

The Caligula Effect 2 — NINTENDO.COM

Video Game Review
The Caligula Effect 2
Nintendo Switch

Grand Theft Auto: The Trilogy – The Definitive Edition
Personal Computer via Steam

Mary Skelter Finale
Nintendo Switch

WHEN The Caligula Effect was released in 2016, it boasted of novel concepts, a not insignificant feat given the saturation in the industry. Centered around the idea of manipulating your actions during set intervals during combat, Caligula Effect was a game about push and pull. Each action you take would play alongside that of your opponent’s, and to really make the most out of your movements, you had to plan and compensate for how fast or slow they were, and how agile your opponent could be. This meant playing to your strengths as well as to your opponent’s weaknesses, opening up a surprisingly complex game of cat and mouse. You had legitimate options, like making the timing of your movements to just be slightly faster than your enemies’ so that your actions would counteract theirs. You could prepare moves that propelled you out of the range of their attacks, or launch deadly combos head-on and rely on having enough leeway to be able to dodge or run from their swings. You could even hope to interrupt the channel of their attacks and make them waste time trying to recover. It was a unique, if odd, system, but one that rewarded your patience and effort if you took the time to learn its nuances.

The Caligula Effect 2 demands much of the same patience to really get the most out of it, as it keeps similar battle systems, writing themes, and plot points to the original. However, where the original had faltered, Caligula Effect 2 seeks to pick up the slack, doubling down on its charm to keep you interested, all while slowly getting you to master its singular intricacies.

In The Caligula Effect 2, you start off in the world of Redo, run by the mysterious figure known only as Regret. During one of your school days, a crack in the sky opens up and exposes Redo as a fake virtual world. Meeting up with “X”, a supposed daughter of the antagonist in The Caligula Effect, you make up your mind to escape Redo and form the Go-Home Club, a ragtag bunch of other similar-minded students hell-bent on returning to the real world.

It’s a novel scenario, and The Caligula Effect 2 manages to leverage it well. The high school motif isn’t just for show, but also serves as a nice backdrop of you slowly learning the ropes of the unfamiliar environs you find yourself in. This is mostly done through exploration and combat. And, yes, it has all the staples of a good Japanese role-playing game, with dungeons to explore, quests to take on, characters to level up, and enemies to beat down and overcome.

At first glance, The Caligula Effect 2 might seem like standard fare, but two things really stop it from feeling like just any other cookie-cutter title. The setting of the world is its biggest plus, giving it a lot of leeway in how it is able to present itself. The supporting characters you meet are more complex than they seem, and have far more emotional baggage than their appearances imply. After all, in a virtual world, these same appearances can be deceiving, and the backstories they have make for some grim but interesting stories, often revealing details of troubled pasts and long-term trauma. It’s a bit on the nose with some of its reveals, particularly when they come from characters living in an idyllic world based around the escape of “Regret,” but for the most part, they are handled well, and give the story a surprising amount of weight behind it.

However, the plot is only half of a JRPG. Combat is another important part, and it’s one that The Caligula Effect 2 does pretty well. While it uses the timing-based combat frame of the first game, the system is now far more satisfying to engage in. Enemies can be juggled and interrupted during their attacks. The counters do wonders in allowing you to break an opponent’s guard or exploit their weaknesses, encouraging you to go all out in every battle you face. And while attacks do force you to commit, the ability of party members to cover for another’s frailties makes for a surprising amount of depth. It’s honestly a lot of fun, and with the game constantly encouraging you to push your limits, it’s an easy system to get used to, even if it’s conceptually hard to wrap your mind around sometimes.

As it is, the biggest issue The Caligula Effect 2 can run into is mostly in its optimization. Content-wise, Caligula Effect 2 has you covered with its interesting story, engaging combat, and nice atmosphere; however, it seems to be weighed down by technical issues, particularly when the Switch is undocked. Some slowdown during flashy combos do take a bit of wind off the game’s sails, particularly when it’s all about you needing to push your limits.

That said, The Caligula Effect 2 is all that it advertises itself as, and more. It’s a weird, interesting, but enjoyable JRPG, and it’s one that isn’t afraid to go into darker, more sensitive topics while still being respectful of all sides. It might not be a genre-defining game, but it’s still extremely enjoyable, and those who had a soft spot for the first game, or want a new JRPG to pour their love into, will certainly find lots to enjoy in Nippon Ichi Software and Historia Inc.’s home run.

THE GOOD:

• Enjoyable battle system that encourages experimentation and pushes you to your limits

• Grim but solid backstory, with good emotional payoffs for delving into them

• Engrossing theme and setting

THE BAD:

• Minor technical concerns

• Suffers from JRPG repetitiveness, particularly given the need for you to launch combos

• Mediocre padding in regard to extra content like side quests

RATING: 9/10

POSTSCRIPT: Few game series can lay claim to the gravitas that Rockstar Games’ Grand Theft Auto series carries. Like it or hate it, Grand Theft Auto is iconic in what it does, and brings to the table its intense stories about living the life of a criminal hand in hand with its robust, enjoyable open-world setting. With a free sandbox to explore, many side activities to enjoy, and plenty of characters to love, it’s no wonder that so many have such an affection for the franchise.  With the Grand Theft Auto releases being solid hits all around, and with plenty of remasters already lining the industry landscape, it really was only a matter of time before Rockstar Games did the same and remastered their older titles.

Grand Theft Auto: The Trilogy – The Definitive Edition is exactly that, overhauling Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas with high-resolution textures, smoother frame rates, and a few new extra goodies that would have any big fan of the franchise salivating. After all, what better way to experience, or reexperience, Grand Theft Auto at its best?

To this extent, Grand Theft Auto: The Trilogy – The Definitive Edition delivers on getting its three games out. These three releases bring to the table their original content with some much-needed quality-of-life improvements to boot. The games themselves are mostly present in their original quality, and barring a few minor alterations such as a modernized control scheme, it’s the same games enjoyed via a modern system.

Unfortunately, Grand Theft Auto: The Trilogy – The Definitive Edition’s launch has been far from smooth, marred by technical issues and graphical bugs that diminish the experience greatly. The graphics for the most part have been upscaled. The resolution has been upped, and a distinct art style has been applied to make the lighting shine. Environmental effects like rain and lightning have been added, and when they work fine, they add to the charm of the game; an almost surreal feel will engulf you as you see bright neon lights reflect off concrete buildings.

However, the texture upscaling in Grand Theft Auto: The Trilogy – The Definitive Edition is far from perfect. Some character textures have been stretched even more across their models, accentuating the looks and designs that already seemed out of place in the original releases. The removal of the games’ fog effects hasn’t removed the texture pop-ins, and some areas look considerably worse when you can see vehicles and people spawn in. Worse, the rain effect at times just obscures the game screen, and can even follow you when you’re under buildings. These are all-new features with all-new bugs, and while the game is still playable, they do ruin the concept of a definitive edition if it feels undercooked.

There’s also the audio remaster in Grand Theft Auto: The Trilogy – The Definitive Edition. Characters sound muffled and distant, and while the original voices have been kept, the sound quality is far from what you’d expect of a company whose previous releases have all been of topnotch quality.

The technical missteps in Grand Theft Auto: The Trilogy – The Definitive Edition wind up hurting the gameplay. Issues like waypoint bugs, car sizes expanding when turning, and a fairly janky auto-aim system prevent it from feeling polished and ready. Instead, a lot of the time, it feels like both a step forward and a step back. Better-looking graphics, but more bugs to deal with. More QoL features, but more of the ways these same features interrupt the game flow. There’s a bizarre give and take that serves to highlight its wanting performance.

Which is just too bad, because Grand Theft Auto: The Trilogy – The Definitive Edition has a lot going for it. Rockstar Games pledges to keep working on it until it’s worthy of its legacy, not an empty promise given the publisher’s excellent track record. Until then, however, it’s a work in progress that is, at best, a sign of better things to come.

THE GOOD:

•Still-excellent storylines

•Quality-of-Life improvements

• Control updates suited for current-generation specifications

THE BAD:

• Imperfect texture upscaling

• Unbalanced audio remaster

• Technical missteps get in the way of gameplay

RATING: 6/10

THE LAST WORD: Mary Skelter Finale is an interesting experience. Its animé visuals belie a surprisingly engaging story that wraps up the series with its grit. Featuring a fairly robust customization system inside a dungeon-crawling RPG, Mary Skelter Finale is a type of game very rarely seen. At times, it can get overwhelming in its ambition, particularly with its long story segments. Underneath these flaws though, it’s still able to keep you immersed not just with its solid RPG gameplay, but also with its stories, characters, and the world you find yourself in.
And what a world it is. Mary Skelter Finale’s environs boast of fantasy and pure horror combined, featuring twisted monsters and cutesy characters in the same frame. It may feel disjointing and disjointed, but the seeming dichotomy plays perfectly into its dark fantasy. You’ll find yourself evading nightmarish ghouls that stalk you throughout colorful labyrinthine corridors. You’ll engage with the twisted denizens that lurk within the shadows, and you’ll even be playing to the whims of the dungeon. The supposedly disparate ingredients make for an experience that is, at times, hard to describe, but it tries its best to mitigate these hurdles, especially for newcomers.
For starters, Mary Skelter Finale has a “Before Story” prologue that tries to condense the plot points of the previous games into a digestible format. Numerous tutorials litter the game’s earlier stages as you play, and each of them explains the core mechanics you’ll be encountering to make sure you’re never unprepared. The interface is not perfect, especially as these concepts begin to blend in the later levels, but the attempt is no less daring in the deliberate intent to stray from the typical, and certainly a welcome change to veterans of the genre longing to go through novel experiences.
The mechanics aren’t that hard to understand, either. Things like switch puzzles and character progression are pretty standard fare for the genre, but the unique setups are where Mary Skelter Finale really stands out. The Nightmare chase for instance, adds a bit of tension to the exploration, forcing you to hurry your actions even as you’re being shadowed by an invincible boss monster. The dungeon also has a personality and set of desires, and fulfillment of the latter, usually by fighting in certain ways or exploring certain areas, gives big benefits and incentivizes risk-taking.
These are mostly minor things on the whole, but when mixed together, makes for a unique RPG experience that has a constant forward momentum. At very few points do you really feel like Mary Skelter Finale drags, and when it does, its humor and just the general feel are usually ample compensation.
That said, Mary Skelter Finale does have pacing issues that arise mostly from the story and the visual-novel-style conversations that come with it. The quality of these is a mixed bag; the writing tends to be very good on the whole, but the mere presence nonetheless kills pace and often serves as interruptions during gameplay. You’re taken away for minutes on end from your dungeon-crawling experience, not all that bad the first few times they occur, but subsequently winding up as tests of patience.
True, Mary Skelter Finale can be played and enjoyed without you going through most of the story segments. On the other hand, but it’s when the plot is threshed out that the game truly begins to shine — an unavoidable paradox. The atmosphere is already laid on thick with the world you explore and the characters you encounter. The story walks the narrow line between hope, humor, and horror. The areas you explore and the actions you perform always feel just a bit off and clashing. Which is why it’s tonally perfect for what it has on hand. The series has always pushed the boundaries of what you can expect, and Mary Skelter Finale is a culmination of all of its past ideas, combined into a solid game that has animé-style characters fighting off against three-dimensional abominations.
Mary Skelter Finale is weird, that much can be said, but it’s weird in a good — make that very, very good — way that underscores its uniqueness. If nothing else, it’s an outstanding title with an edgy personality, and if you can look past its cartoony visuals, you will find a strong dungeon crawler boiling beneath its surface. At the same time, you would do well to embrace the insanity that Mary Skelter Finale wants to push through skillful writing. Its pacing leaves much to be desired, but it’s worth the necessary tedium if you gladly invest your time and patience. Highly recommended.

THE GOOD:

• A sterling wrap-up to the series, embodying everything the previous games had in a bigger, better way

• Very solid dungeon-crawler gameplay, with lots of interesting mechanics to make it stand out

Solid writing and visuals, with strong messages underneath

THE BAD:

• A sterling wrap-up to the series, embodying everything the previous games had in a bigger, better way

• Pacing is a real issue in this type of genre, especially when some areas tend to go on and on

• Visual-Novel style cutscenes and conversations can be very off-putting

• Very easy to get lost in the story if you aren’t willing to go through the prologue

RATING: 9/10

New Cebu office tower attracts IT-BPM companies

LATITUDE Corporate Center boasts of sustainable features in line with the green building guidelines of Building for Ecologically Responsive Design Excellence. — COMPANY HANDOUT

A NEWLY completed office building by Cebu Landmasters, Inc. (CLI) is attracting interest from expanding companies and information technology-business process management (IT-BPM) firms.

Mikko Barranda, Leechiu Property Consultants director for commercial leasing, said in a statement that CLI’s  Latitude Corporate Center has seen many inquiries for space in Latitude from potential occupiers, particularly the knowledge process outsourcing (KPO) firms. These firms are keen on locking in the deals by the second quarter of 2022.

“Even at the height of the lockdowns, IT-BPMs took up office space. We expect them to continue doing so since outsourcing to the Philippines is a viable solution for recovering Western economies,” he said.

Many KPOs are looking to expand in Cebu, which is considered the biggest educational and economic hub in the region. Cebu office space is also said to be “less costly” compared to business districts in Metro Manila.

Latitude has 23 floors — five floors from the 8th to the 12th floors with 2,000 sq.m. floor plates earmarked for IT-BPMs; three floors from the 14th to the 16th for large corporations needing bigger spaces; and eight floors from the 17th to the 24th for entrepreneurs.

There is also a lobby and elevators dedicated to IT-BPMs workers who come in at night, and another one for corporates and traditional offices.

Latitude also has sustainable features in line with the green building guidelines of Building for Ecologically Responsive Design Excellence. It has a plaza with a tree sanctuary, a sky lounge and garden deck.

Latitude is located within the Cebu Business Park, which is under the jurisdiction of the Philippine Economic Zone Authority.

Tom Brady, Rob Gronkowski fuel Bucs past Falcons, 30-17

TAMPA Bay Buccaneers quarterback Tom Brady (12) makes a pre-snap call as guard Alex Cappa (65) and center Ryan Jensen (66) are shown during the second half against the Atlanta Falcons at Mercedes-Benz Stadium. — REUTERS

TOM Brady threw for 368 yards and four touchdowns on Sunday, two of them to tight end Rob Gronkowski, as the visiting Tampa Bay Buccaneers posted a 30-17 win over the Atlanta Falcons on Sunday.

Brady completed 38 of 51 attempts as Tampa Bay improved to 9-3 and moved one step closer to clinching the National Football Conference (NFC) South. The Falcons (5-7) missed on a chance to put pressure on Washington, which entered the day holding the NFC’s last playoff spot at 6-6.

Brady and Gronkowski hooked up on a 11-yard scoring strike with 29 seconds left in the third quarter for a 10-point lead. But it was Chris Godwin who carried most of the load for the Bucs’ receiving corps, catching 15 passes for 143 yards.

Matt Ryan completed 30 of 41 passes for 297 yards for Atlanta, including finding Russell Gage 11 times for 130 yards.

Each team scored on its first possession, taking different paths to the end zone. Tampa Bay threw on all 13 plays of the game’s first drive. Brady completed 11 for 75 yards, finding Leonard Fournette for 3 yards and a score at the 9:53 mark.

Atlanta needed just 3:13 to respond, thanks to a 40-yard run by Cordarrelle Patterson that put it deep in Bucs territory. Mike Davis thundered 17 yards off right tackle for the touchdown.

Brady hit tight end Cameron Brate for a 3-yard scoring strike with 4:23 left in the first quarter for a 13-7 lead.

Tampa Bay’s defense prevented the Falcons from taking the lead in the second quarter with a goal-line stand. Atlanta had to settle for a 21-yard field goal by Younghoe Koo with 8:39 left.

Brady connected with Gronkowski on a short pass over the middle that the tight end turned into a 27-yard touchdown with 4:54 remaining to make it 20-10.

The Falcons stole momentum just before half time when Brady tossed a stunning interception on a screen pass that Marlon Davison returned 3 yards for a score that closed their deficit to 20-17. — Reuters

Bain, Baring vying for outsourcing firm VXI

BAIN CAPITAL and Baring Private Equity Asia are among firms considering bids to acquire an outsourcing business from their private equity rival Carlyle Group, Inc., according to people familiar with the matter.

A sale of VXI Global Solutions is entering the final stages and a buyer could emerge as early as in the coming weeks, the people said, asking not to be identified because the matter is private. Carlyle has been working with a financial adviser to find suitors for the company, which could be valued at $1.5 billion to $2 billion in a deal, Bloomberg News reported in September.

Bain, which previously held a stake in VXI, and BPEA have separately lined up financing for a potential acquisition, the people said. The company has also drawn interest from other investment funds and industry players, they said. Earlier this year, Hong Kong-based BPEA bought content outsourcing company Straive amid consolidation in the sector.

Considerations are ongoing and the funds could still decide against a deal, the people said. A Beijing-based spokeswoman at Bain Capital and representatives for BPEA and Carlyle declined to comment.

Founded in 1998 in Los Angeles, VXI expanded into China in 2005 and has helped multinational companies with business process outsourcing and information technology services as they enter the world’s second-largest economy, according to its website. The company now has a presence in about 43 locations in countries such as the US, China, the Philippines, Sweden, Finland, Jamaica and Guatemala.

Carlyle became the majority shareholder in VXI in 2017 after acquiring a stake from owners including Bain. The company has expanded both organically and via acquisitions. In 2019, it acquired Memory Science to help build its portfolio of instructional design tools. — Bloomberg

Revived Toys ‘R’ Us returns to New Jersey at American Dream mall

TOYS “R” US, a resuscitated version of the mega-toy seller that went bankrupt and out of business, is returning to its New Jersey home turf with a store in the state’s newest megamall.

The new owner of the brand plans to open a flagship location in mid-December at American Dream, the heavily indebted mall a few miles outside of Manhattan that’s working through its own decades-long string of troubles. The two-level store will occupy 20,000 square feet, according to a statement, with the outlet steps away from the mall’s kid-friendly Nickelodeon Universe Theme Park and DreamWorks Water Park.

Toys “R” Us, which was based in nearby Wayne, filed for bankruptcy four years ago, unable to cope with online rivals and retail giants like Walmart, Inc. that used deep discounts on toys to attract shoppers. The chain closed the last of its 800 stores the following year, leaving a trail of empty big-box stores and unhappy workers who said they were overlooked as the company wound down.

Like many well-known brands in bankruptcy, Toys “R” Us gained a second life when Tru Kids, Inc., an entity made up of creditors, bought its intellectual property. Tru Kids had its own store strategy but closed its two US locations early this year. Oaktree Capital-backed WHP Global then bought a controlling interest and said it plans to open more than 400 shops within Macy’s, Inc. stores next year. — Bloomberg

Nouri, Yulo share Junior Chess Championship lead

ONE of the dreams of FIDE Master Alekhine Nouri was to become a national juniors champion someday.

He has moved four games closer from realizing it.

Mr. Nouri, 15, downed Khent Darylle Delig to share the lead with Adrian Othniel Yulo with four points each after five rounds of the Philippine National Juniors Chess Championships at the PACE building in Quezon City on Sunday night.

Although tied with Mr. Yulo, Mr. Nouri owns the upper hand as the latter had beaten the former the round before.

Mr. Nouri could clinch the title if he keeps up with Mr. Yulo until the end.

In the girls’ side, Mhage Gerriahlou Sebastian outlasted Jarel Renz Lacambra to remain undefeated and on top with five points.

Ms. Sebastian, a 15-year-old Far Eastern University stalwart, also stamped her class over Precious Eve Ferrer, Ma. Elayza Villa, Divine Grace Luna and Lexie Grace Hernandez in the first four of this nine-round tournament.

A point behind her was 13-year-old sensation Ruelle Canino, who downed Lexie Grace Hernandez.

Mses. Sebastian and Canino were facing off in the sixth round at press time and the result could decide who between the two could win this event supported by Philippine Sports Commission (PSC) chairman William Ramirez, National Chess Federation of the Philippines (NCFP) president Butch Pichay, Philippine Olympic Committee (POC) President Abraham Tolentino and Chess Movement, Inc. chairman. — Joey Villar

MPT South teams up with USAID for ‘green highway’

MPTC.COM.PH

METRO Pacific Tollways South Management Corp. (MPT South) signed a partnership deal with the United States Agency for International Development (USAID) on Monday as part of its efforts to make the Cavite-Laguna Expressway (CALAX) a “green highway.”

Through the USAID’s Sustainable Interventions for Biodiversity, Oceans and Landscapes (SIBOL) project, the two parties intend to work on a program aimed at improving natural resources management, which will include tree planting activities along CALAX.

[In] the memorandum agreement at this point, there is no specific time frame,” MPT South President and General Manager Roberto V. Bontia said during the virtual signing of the partnership deal.

“At the moment as well…, there is no commitment in terms of financials from both sides, but I think what is important to highlight is the start of the partnership in terms of what programs and initiatives we can actually undertake given our respective resources,” he added.

According to the MPT South, the initiative is in line with its support for the United Nations’ sustainable development goals, particularly in terms of upgrading all industries and infrastructures to make them sustainable and promoting innovation in building assets in order to meet the company’s climate action commitments.

“Environmental issues such as climate change and habitat loss are concerns not exclusive to the purview of the government, advocacy groups, academia, or conservation and development partners such as USAID SIBOL. These issues also affect businesses, livelihoods, communities, and ordinary people,” USAID SIBOL Chief of Party Ernesto S. Guiang said.

“That is why we are grateful for this partnership with MPTC as it speaks of the goodwill of the private sector in collaborating with other stakeholders and taking tangible steps to promote environmental sustainability, biodiversity conservation, and climate resiliency in the Philippines,” he added.

MPT South is a unit of Metro Pacific Tollways Corp., the toll road unit of Metro Pacific Investments Corp. (MPIC).

MPIC is one of three Philippine units of Hong Kong-based First Pacific Co. Ltd., the others being PLDT, Inc. and Philex Mining Corp. Hastings Holdings, Inc., a unit of PLDT Beneficial Trust Fund subsidiary MediaQuest Holdings, Inc., has an interest in BusinessWorld through the Philippine Star Group. — Arjay L. Balinbin

Biden fetes Midler, Mitchell at Kennedy Center Honors

(FROM top-left to bottom-right): Justino Díaz, Berry Gordy, Lorne Michaels, Bette Midler, and Joni Mitchell — PHOTO FROM KENNEDY-CENTER.ORG

WASHINGTON — President Joseph R. Biden celebrated artists including Bette Midler, Joni Mitchell, and Lorne Michaels on Sunday at the Kennedy Center Honors, bringing back presidential participation in the annual ceremony skipped by Republican Donald Trump.

Singer Justino Díaz and Motown founder Berry Gordy round out the group of artists selected by the Kennedy Center for top honors this year at a show that had been upended by politics and the restrictions of the coronavirus disease 2019 (COVID-19) pandemic.

Mr. Biden, a Democrat who took over from Mr. Trump in January, held a black-tie ceremony for the five honorees earlier in the evening, the sort of glamorous celebration that has become rare at a White House that has eschewed large gatherings in the COVID-19 era. Mr. Trump did not hold such a reception during his four years in office and did not attend the show at the Kennedy Center itself.

Mr. Biden, his wife, Jill, Vice President Kamala Harris and her husband, Doug Emhoff, all attended the ceremony.

The awards recognize a lifetime of achievement in the performing arts.

Ms. Midler, a singer and actress, has received Grammy, Emmy, Tony and Golden Globe awards for a career spanning decades, with album sales exceeding 30 million around the world.

Singer-songwriter Ms. Mitchell, a native Canadian known for songs such as “Both Sides, Now” and “Big Yellow Taxi,” is a multi-Grammy recipient and an inductee into the Rock & Roll Hall of Fame. The show opened up honoring her with performances by Norah Jones and Brandi Carlile.

Mr. Michaels, also a native of Canada, is the creator and executive producer of the long-running NBC sketch comedy show Saturday Night Live.

“If you can’t laugh at yourself, we’re in real trouble, and you make me laugh at myself a lot,” Mr. Biden said during his remarks at the White House, referring to Mr. Michaels, noting the show has used seven comics to play him over the years.

Mr. Diaz, a bass-baritone opera singer from Puerto Rico, has performed with opera companies around the world.

Mr. Gordy, a songwriter and record producer from Detroit, founded the Motown record label that became synonymous with a jazz- and blues-influenced musical sound popularized by Black artists including Diana Ross, Stevie Wonder, Marvin Gaye and Lionel Richie, whose careers he helped shape. Gordy is also a Rock & Roll Hall of Fame inductee. — Reuters

Mall taps Aimazing for digital holiday raffle

ROCKWELL LAND Corp.’s Power Plant Mall will be the first in the country to use a digitized Christmas lucky draw and rewards program, as it partnered with retail data platform Aimazing.

The first-of-its-kind mall raffle campaign offers customers a chance to earn rewards in real-time for purchases at stores in Power Plant Mall.

Shoppers that spend between P1,000 to P3,000 at selected Rockwell locations and stores until Jan. 31, 2022 can enter the raffle code on Rockwell’s loyalty app to get a chance to win a P6.5-million Land Rover Defender.

“For the first time in Philippine history, all customers in the mall can experience the gift of Christmas and participate in the raffle — which means less time spent in queues, no physical forms to fill, no days of waiting, and more time spent shopping and dining. Already we can see that participation rate is high and Power Plant Mall can receive live insights of numbers of draws given out and lucky draw participants in real time,” Jun Ting, Aimazing CEO, said in a statement.

Aimazing digitized the entire Power Plant Mall within one month, allowing the mall to see sales numbers in real-time. This allows the mall to make data-driven decisions in terms of marketing and promotion.

Rockwell is said to be planning to introduce digital campaigns with Aimazing in other properties in the next few months.

PSC condemns shooting in Marawi sports event

VIOLENCE has no place in sports.

The Philippine Sports Commission (PSC) stressed this point in a strongly worded message condemning the shooting that happened during a Bangsamoro youth sports event at the Mindanao State University (MSU) grandstand in Marawi on Friday.

“The shooting incident was sad and tragic. It is something that we at the PSC condemn in the strongest possible terms,” said the government sports-funding agency in a statement.

“Sports events should be a gathering of sportsmen whose love for equality and peace are fostered through physical exercise and movement.

“Let us not allow people with a penchant for violence mar the success of sports in the grassroots level. Let us all continue to be vigilant in our work for peace,” it added.

PSC chairman William Ramirez has already talked with their sports coordinators in Marawi to look into the matter and find ways to avoid such incident from occurring again.

The PSC has been advocating its “Sports for Peace” program all over the country including the Marawi in the past.

A group of gunmen chased and beat up an MSU student near the grandstand where the sports event was being conducted.

An off-duty policeman, who happened to be at the event, responded but was shot and wounded by the suspects.

It also resulted to several students getting wounded. Initial investigation showed personal grudge as a possible reason that triggered the incident. — Joey Villar

Saudi fund plans jumbo offering of telco stake

SAUDI ARABIA’S sovereign wealth fund is set for what could be the biggest secondary offering of the year in Europe, the Middle East and Africa as it looks to fund a huge investment program to diversify the oil-dependent economy.

The Public Investment Fund (PIF) plans to raise as much as $3.1 billion through the sale of shares in Saudi Telecom Co., offering a 5% stake in the Middle East’s most profitable mobile-phone operator, according to a statement to the stock exchange.

A total of 100 million shares in STC, as the company is known, will be offered at between 100 riyals ($26.70) to 116 riyals starting Dec. 5. The STC stake sale is set to eclipse the $2.8-billion share placement by Germany’s Siemens Healthineers AG in March, data compiled by Bloomberg show.

STC’s shares are offered at a discount to Sunday’s closing price of 116.20 riyals. The stock has climbed over 6% this year, compared with the 28% gain in the Tadawul All Share Index. It traded almost 4% lower at 11 a.m. in Riyadh.

Saudi Arabia’s sovereign wealth fund is one of the main vehicles for Crown Prince Mohammed Bin Salman’s plans to diversify the Saudi economy away from oil. It’s previously said it would invest about $40 billion in the domestic economy a year until 2025.

NOT FOREVER
The crown prince said earlier this year that the wealth fund shouldn’t hold on to all of its investments “forever,” as he looks to pare down holdings and limit the ownership in some companies to a minority stake. “So if you own 70% of a company then that’s wrong — PIF would own 30% of that company and they will sell that 40%,” he said at the time.

The fund has borrowed money, sold off assets and received cash infusions from the government as it looks for ways to pay for its new investments. The PIF also says it uses money generated from existing investments to fund new deals.

The share sale was planned as early as September when the fund said it had hired a group of banks including Goldman Sachs Group, Inc., HSBC Holdings Plc and Morgan Stanley to manage the sale of part of its 70% stake in STC.

Goldman Sachs, HSBC, Morgan Stanley and SNB Capital are the joint financial advisers and global coordinators with Citigroup, Inc. and Credit Suisse Group AG. The Saudi financial institution will also be the lead manager. — Bloomberg

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