IT’S A testament to the confidence Morphies Law intrinsically engenders that Cosmoscope didn’t just let it rest on its laurels when it launched on the Nintendo Switch last year. Even with mediocre to poor reviews greeting its release, the Switzerland-based studio could have allowed it to thrive by way of built-up anticipation off its unique properties. After all, it isn’t akin to the typical third-person multiplayer shooter on a 4v4 arena store shelves already have myriad versions of. The notion of gamers accumulating mass for their characters by hitting the competition on the grid is arguably novel in and of itself. What makes it truly stand out is the twist in the implementation: when a specific body part is shot, the shooter’s grows even as the opponent’s shrinks.