Projections were extremely high when Capcom first put DMC: Devil May Cry on store shelves in early 2013. It had been five years since the release of Devil May Cry 4, and not a few quarters saw the ensuing absence as a rejuvenating factor for the franchise that was, by then, so ubiquitous as to be in other media. For all its popularity, its last video game property failed to meet sales expectations, giving rise to the sentiment that it was getting stale. In response, the Japanese publisher went for a reboot and, in order to ensure freshness, tapped British developer Ninja Theory to steer the enterprise to a new direction.
AT THE TURN of the millennium, SNK Corp. came out with the two-dimensional SNK Gals’ Fighters on the Neo Geo Pocket Color. Designed to be the female version of the hugely successful The King of Fighters series, it was released near the end of the handheld’s life cycle. Needless to say, it was an attempt to boost flagging sales; it tried to widen the user base by making 10 distaff characters from popular licenses its protagonists under proven gameplay mechanics.